List of JS Plugins Releases on RMW Forums
Last updated: September 7, 2021 - by ovate
Alternate plugin list, check MV Plugins
Category: Battle | Controls | Event | Menu/ System | Text Message | Tweaks/ Fix | Misc.
Thread link | Author | Date | Category |
---|---|---|---|
Map Transfer Common Event Runs common events that are listed in the plugin parameter every time the player changes maps. |
TIKA | Aug 27, 2021 | Event |
Speedrun Timer A basic speedrun timer that can be used through plugin command |
krmbn0576 | Aug 18, 2021 | Misc. |
Auto Heal Save your players time and customize how you want the healing to happen. |
CG-Tespy | Aug 16, 2021 | Event |
Word-Wrap Plugins Versatile word-wrap plugin |
CG-Tespy | Aug 16, 2021 | Text Message |
Soulrender's Extended Skill Damage Formulas This plugin does nothing more than extend text field from database to use longer damage formulas. |
Soulrender | Aug 12, 2021 | Tweaks/ Fix |
POR_Asset encrypter + decoder Plugin that serves to fight pesky resource stealers. Encrypt your game assets if you don't want to be relying on MV's default encryption. |
Poryg | Aug 9, 2021 | Misc. |
Enemy As Actor You can use this for taming enemy, or even swap team side ? |
Furia25 | Aug 9, 2021 | Battle |
TAA_EnemyDrops To give the developer more control and flexibility when setting up loot drops from enemies |
taaspider | Aug 2, 2021 | Battle |
Equip Requirements Add requirements for equipment to be equipped and unequipped! |
DaedraTalos & TwentyFree | Jul 27, 2021 | Tweaks/ Fix |
Armor States Add and remove states when equipping and unequipping items! |
DaedraTalos & TwentyFree | Jul 27, 2021 | Tweaks/ Fix |
Maia_PictureExtras Change your pictures on the fly, without fiddling with Create/Move Picture events. |
Natan Maia | Jul 22, 2021 | Event |
Animated Title Screen Animate your title screen by having it switch between multiple frames! |
DaedraTalos & TwentyFree | Jul 12, 2021 | Menu/ System |
Recover On Level Up Recovers a certain percentage to HP, TP, and MP on each level up. |
OpheliaEnigma | Jul 3, 2021 | Tweaks/ Fix |
Always Escape Allows the player to always escape any escapable battle successfully. |
OpheliaEnigma | Jul 3, 2021 | Battle |
Mouse Hover Allows the player to highlight menu options by hovering with the mouse. |
OpheliaEnigma | Jul 2, 2021 | Menu/ System |
DirectorViewMV - Simple camera system Simple advanced features for camera. |
Creta Park | Jul 1, 2021 | Event |
Text highlighter Highlight parts of any text in your game (Message text, scrolling text, etc...) with any hex color! |
DaedraKyne | Jun 29, 2021 | Text Message |
TAA_SmartHelpWindows Effectively remove the help window from all selected scenes, while also allowing for its existence (in whichever window from the scene you want it to be enabled) |
taaspider | Jun 23, 2021 | Menu/ System |
Lyricanna's Battle Mechanics Core Allows a developer to change many of the "fixed" parts of the RPG Maker engine without needing javascript knowledge |
Lyricanna | Jun 8, 2021 | Battle |
TSR MV Plugins Compilation thread for convenience. |
TSR, The Northern Frog | May 2, 2021 | Misc. |
Customize menu SE(Item/Skill/Equip/Options,etc) Customize the SE of accessing different menus in the game. Including the main menu (RMB menu) |
RyanYe | Apr 24, 2021 | Tweaks/ Fix |
GetEveryItems Use the scriptcall below to gain all items. |
ShadowDragon | Apr 20, 2021 | Event |
Yanfly Message Core Javascript Eval Addon Adds a text code to run script commands in the middle of a message box |
Godarkhaos | Apr 15, 2021 | Text Message |
IncludeNotesFromFile Load notes or parts of notes from text files |
_neverGiveUp | Apr 12, 2021 | Misc. |
Turn TP Bar into an EXP Bar Converts the actor TP gauge into an EXP gauge. |
Drakkonis | Mar 29, 2021 | Tweaks/ Fix |
CHKNMOD - the collection Deluxe collection of free simple plugins |
CHKNRAVE | Mar 28, 2021 | Misc. |
Vessel of Sin Moon Moon Games' RPG Maker MV Plugins |
Moon Moon Games | Mar 15, 2021 | Misc. |
Region Specific BGMs with fading You can assign a BGM to any region, as well as detailed fade-in / fade-out times and pitch/volume/pan. |
DaedraKyne | Feb 26, 2021 | Tweaks/ Fix |
Window Skin Fixes Intended to fix rendering issues with window skins, especally with thin, opaque, or retro styled windows. |
MechPen | Feb 21, 2021 | Tweaks/ Fix |
MUSH Audio Engine (MV Conversion) Spatial Audio/Voice Acting/New Channels/etc |
Featherbrain | Feb 17, 2021 | Tweaks/ Fix |
Smart Equipment Inspired by World of Warcraft's "Smart Loot", where the main attack stat is applied for a qualifying class. |
Harosata | Feb 16, 2021 | Tweaks/ Fix |
Poison Limit Modifies the amount of damage/healing from regen. |
Harosata | Feb 11, 2021 | Tweaks/ Fix |
Gimmer_LicenseBoard similar to Final Fantasy XII where you have a board you can navigate with each character, deciding where exactly you wish each one to excel |
gimmer | Feb 3, 2021 | Menu/ System |
In Game Time System Designed to be an In Game Time system. |
NoShirtStan | Jan 24, 2021 | Menu/ System |
Replace a Window with an Image Replace windowskin with an image |
Triacontane | Jan 19, 2021 | Menu/ System |
Simple Battler Motion - Customizing battle moves Allows the developer to customize the movements of the characters in a battle depending on the skill he is going to use. |
Logica | Jan 15, 2021 | Battle |
POGMV_SemGoteira - Disables rain on indoor maps. makes it possible to take a break from the effect of rain after teleporting to an internal map (such as the interior of a castle / house / shop / dungeon) |
Logica | Jan 14, 2021 | Tweaks/ Fix |
PD_AdjustCharaSprite - Tiny Overworld Sprites Characters sprites appears tiny in the overworld similar to overworld of Chrono Trigger. |
Shio_inu (PixelDOG) | Dec 31, 2020 | Tweaks/ Fix |
Voice Detection Allows game developers to check for silence or easily grab the input volume. |
Maow | Dec 29, 2020 | Misc. |
Visual Novel Style (menu buttons) visual novel style with menu buttons |
Kanji the Grass | Dec 25, 2020 | Menu/ System |
TAA_EventTemplates Utility plugin |
taaspider | Dec 24, 2020 | Event |
Face Chat System - "Tales of" skits Face chat system like a "Tales of" series skits. |
Shio_inu (PixelDOG) | Dec 23, 2020 | Menu/ System |
Synrec Monster Capture Each actor is their own and any edits to a particular actor means that it will not be reflected on another actor. |
Synrec | Dec 18, 2020 | Menu/ System |
Pictures without Shake Pictures remain still on screen shake |
Kanji the Grass | Dec 15, 2020 | Tweaks/ Fix |
Help Scene Window You can create help scene with pictures. |
ebi | Dec 10, 2020 | Menu/ System |
Gimmer_FolderPictures Use Sub-Folders inside /pictures/ |
codapill | Dec 10, 2020 | Misc. |
Battle Effect Popup You can use pictures to show battle effect popups. |
Triacontane | Dec 9, 2020 | Battle |
Glass Breaking Picture Effect Picture can have glass breaking effect by picture ID upon a plugin command |
Velfare Nagata | Dec 8, 2020 | Event |
Align Choice Text Adds the ability to align characters to the choices. |
Mokusei Penguin | Dec 6, 2020 | Text Message |
Picture Plugin Commands Kido's picture command plugins |
kido0617 | Dec 3, 2020 | Event |
TAA_SubstituteSkills Provides more control over the substitute effect. |
taaspider | Dec 2, 2020 | Battle |
Mimosa Mouse Cursor MV Add a custom mouse cursor image to your rpg maker mv/mz project! |
Chaucer | Nov 30, 2020 | Controls |
SRW Engine MV Bringing Super Robot Wars style gameplay to RPG Maker |
The Shadow Knight | Nov 28, 2020 | Battle |
360 Panorama Adds a 360-degree panoramic distant view. |
moriya shige | Nov 28, 2020 | Misc. |
Dice MV Dice plugin with pictures and rolling animation. |
Y.KURAGE | Nov 26, 2020 | Event |
Choice List Placement Allows the developer to change the position of the choices box when a certain game switch is active. |
OpheliaEnigma | Nov 24, 2020 | Text Message |
Fix max exp. for custom exp bars Blocks exp. gains over the max level exp. Useful if you're using custom exp. bars in a HUD or something. |
Godarkhaos | Nov 23, 2020 | Tweaks/ Fix |
DynamicAction Versatile Plugins for Creating Beautiful Action Sequence |
Takeshi Sunagawa | Nov 15, 2020 | Battle |
Developer Link Allows the user to link to a specific URL or email at the title screen or during the game |
OpheliaEnigma | Nov 11, 2020 | Menu/ System |
Enemy Kill Counters Allows the developer to save the number of defeated enemies on different game variables. |
OpheliaEnigma | Nov 5, 2020 | Battle |
Common Event Party Commands Allows you to add more options to the party command window (fight/escape window) as common events |
Ninjapon | Nov 5, 2020 | Event |
Step Rewards Allows the user to attribute rewards (through a common event) after a certain number of steps has been given by the player while possessing a certain item, armor or weapon equipped or while a certain switch is active. |
OpheliaEnigma | Nov 3, 2020 | Event |
TAA_EnemyLevels To provide enemies their own leveling system |
taaspider | Nov 2, 2020 | Battle |
TAA_EventOffset Allows you to have more control over the event position in a tile, so that it can have a perfect placement in the scene. |
taaspider | Oct 20, 2020 | Event |
DiceRoller Creates a function that replicates dice rolling. |
Wiegraf | Oct 10, 2020 | Misc. |
Synrec Live Tactical Battle Player controlled combat |
Synrec | Oct 10, 2020 | Battle |
Group Defeat Loot (Yanfly YEP State Categories extension) Extension for Yanfly's YEP State Categories plugin so enemies with the |
FeatherBrain | Sep 21, 2020 | Battle |
Fix for SumRndmdde TimeAttack Wheel Replace the 2 provided files in the JS file and as long as you do everything else he says to do to setup the plugin it will load perfectly everytime. |
akemiakia | Sep 19, 2020 | Tweaks/ Fix |
TAA_CharacterPoses Allow you to configure whole sets of animations for your actors and call it with a simple Plugin Command. |
taaspider | Sep 16, 2020 | Event |
Fade Out/Fade In Speed Change Fade out/fade in speed |
Zero_G | Sep 12, 2020 | Tweaks/ Fix |
Text Speed Text speed control, slow/fast/instant text |
Zero_G | Sep 10, 2020 | Tweaks/ Fix |
Speed Up Speed up game while button pressed |
Zero_G | Sep 10, 2020 | Controls |
Save/Load menu on button press Open save menu on button press |
Zero_G | Sep 10, 2020 | Controls |
Walking Dash Speed Plus Faster walking and dash speed |
Zero_G | Sep 10, 2020 | Tweaks/ Fix |
MoveRoute Wait Changing the wait duration of a wait command inside a move route |
Makai Rosi | Sep 9, 2020 | Event |
Party Manager / Tavern (Suikoden-like) Allows you to manage your party by removing members and adding members who aren't currently in it. |
TWings | Sep 7, 2020 | Menu/ System |
Action Input Timer Lets you sets a timer that will cause all actors not inputted actions yet to have their turns skipped in turn based battles |
DoubleX | Sep 6, 2020 | Battle |
HM Moves Enables Hidden Moves (HM) usages outside battle. |
Dpahoe | Sep 3, 2020 | Event |
Superlative ATB To be the most flexible, performant and powerful ATB system framework with the greatest amount of freedom while being user-friendly |
DoubleX | Aug 31, 2020 | Battle |
Eli Note Weather Making climate changes can be tiring when you have a game based on them. |
Eliaquim | Aug 31, 2020 | Tweaks/ Fix |
Eli Escape Codes Add several escape codes to windows that can show a lot of game information! |
Eliaquim | Aug 30, 2020 | Event |
Easy Follow Allows you to use simple commands to enable the follow mode of player/ events when you need to make a scene where the player or the event needs to follow the others. |
Lei-Ray | Aug 30, 2020 | Event |
Eli Font Manager Enables you to load as many fonts as you like and also gives you the possibility to display different fonts for each window! |
Eliaquim | Aug 29, 2020 | Misc. |
Eli Press Start To replicate the feature of retro games in the title screen where you have to "Press Start" before starting the game. |
Eliaquim | Aug 29, 2020 | Controls |
Magic Query allows game and plugin developers to search the game’s database for information they need in a swift and easy manner. |
AceOfAces_Mod | Aug 28, 2020 | Misc. |
Eli Balloon Positions Created with the intention of giving you more flexibility regarding the position of the balloon in the characters. |
Eliaquim | Aug 28, 2020 | Event |
Bouncy People If you want everyone to bounce, for your screen to produce the cuteness that only comes from constant motion, you don't have time to make every individual event bounce. |
Sigony | Aug 28, 2020 | Event |
Eli Timer Some new features that give you more control over your timer. |
Eliaquim | Aug 27, 2020 | Event |
Eli Party Map Settings You can set specific configurations for the player according to the actor that is the party leader. |
Eliaquim | Aug 27, 2020 | Misc. |
Eli Plugin Commands Adds the possibility of using escape codes in plugin commands, as well as some commands that replicate other event commands. |
Eliaquim | Aug 27, 2020 | Event |
Eli Pause Game Adds a pause scene with a background image of your choice when you press a button on Scene_Map. |
Eliaquim | Aug 27, 2020 | Controls |
Eli Custom New Game Replaces the new game command on the title screen, allowing you to choose which map the player will be transferred to after selecting the command. |
Eliaquim | Aug 27, 2020 | Menu/ System |
Armors upgrade / Armorsmith / Goldsmith Allows you to open a Armorsmith Shop window menu where you can upgrade your equiped armors. |
TWings | Aug 24, 2020 | Menu/ System |
Target Any Scope Provides you with the ability to do so with a simple note tag! |
Tsukihime | Aug 23, 2020 | Battle |
Hime Grid Battle Engine Allows you to turn your default battle system, into a grid battle system! |
Tsukihime | Aug 23, 2020 | Battle |
HO Achievement System Adds an achievement system into your game! |
Horst Onager | Aug 21, 2020 | Menu/ System |
CGMV Holidays Turns switches on/off based on the time of year. |
Casper Gaming (Casper667) | Aug 21, 2020 | Event |
Copy/Delete Maps In-Game - Map Additions Allows you to copy and delete maps using plugin commands, meaning this can happen in-game. |
Sigony | Aug 21, 2020 | Event |
Animated Faces (Standalone) Stand-alone of Animated Faces |
lordvalinar | Aug 16, 2020 | Misc. |
CGMV Crafting Creates a crafting system for your game. |
Casper Gaming (Casper667) | Aug 15, 2020 | Menu/ System |
Animated Faces Designed with ease-of-use in mind so you don't need to mess around with plugin parameters or script calls or anything. |
Tsukihime | Aug 13, 2020 | Text Message |
Victory Text Allows you to modify how victory message after battle works. |
SirLegna | Aug 13, 2020 | Battle |
Mobile Support for MOG LMBS Mobile support for MOG LMBS |
SirLegna | Aug 8, 2020 | Tweaks/ Fix |
Game Cheats Which allows to use cheats in game. |
Soulrender | Aug 7, 2020 | Tweaks/ Fix |
CGMV Changelog Creates a changelog option on the title screen. |
Casper Gaming (Casper667) | Aug 6, 2020 | Menu/ System |
Hide and Skip Dialogue Lets you use keys, touch input and buttons to hide and skip dialogue boxes, like a visual novel. |
Ryan | Jul 31, 2020 | Controls |
TAA_EnemyReinforcements Provides a flexible way for you to create skills or in battle cutscenes where enemies can call for backup! |
taaspider | Jul 29, 2020 | Battle |
Nametag Background MV allows you to have Yanfly Message nametags be drawn with specific pictures of your choice, rather than a window.png |
CG-Tespy | Jul 26, 2020 | Menu/ System |
Mano_InputConfig (Gamepad&keyboard config+WASD move) Mano_InputConfig is a key config/gamepad config plugin that is mainstream in the RPGmaker MV community in Japan. |
sigureya | Jul 24, 2020 | Controls |
Auto Battle & Very Fast Battle | Special Exhaust Skill add auto battle command and so on. | battle exceeds very fast when specified key(s) down. |
Sasuke KANNAZUKI | Jul 23, 2020 | Battle |
Nametag-Based Font Changer Allows you to have message boxes' fonts change based on the nametags being displayed. |
CG-Tespy | Jul 18, 2020 | Text Message |
Create 120 window (plugin link) It's easy to work. You just adjust 1 page. There are a total of 8 windows, a total of 120 windows. |
palatkorn | Jul 16, 2020 | Menu/ System |
MV's trial version for RMMZ's particle engine Effekseer This plugin is used to experience effekseer editor. |
chyj4747 | Jul 13, 2020 | Misc. |
Marker Tileset (Hidden Tileset) Tileset can be hidden in game however visible for editor. |
Triacontane | Jul 11, 2020 | Tweaks/ Fix |
NoteFieldsFromJS Meant to be used with plugins that allow complicated features to be coded up in note fields |
ItsMeJohnC | Jul 10, 2020 | Misc. |
Fetch and check map distances between events/player/followers Lets you retrieve the map distance between events/player/followers, or check whether they are within a given range of each other. |
Kronicide | Jul 10, 2020 | Event |
Preloaded Resources Lets you sets some audios/images to be loaded upon game start |
DoubleX | Jul 8, 2020 | Tweaks/ Fix |
TAA_MapTitleScreen Allows you to have maps as your title screen, and use plugin commands to update which title configuration to use. |
taaspider | Jul 5, 2020 | Tweaks/ Fix |
Moogle_X's Actors Friendship System Adds a friendship mechanic between the main actor and other actors of your choice. |
Moogle_X & Solar Flare Games | Jul 5, 2020 | Menu/ System |
Star Passability This plugin lets you add star passability to tiles that don't have it |
ThePreparator | Jul 5, 2020 | Tweaks/ Fix |
Use Map as Title Screen It lets you choose a map, which will be shown instead of the usual Title Screen. |
Nolonar | Jun 29, 2020 | Tweaks/ Fix |
ModSaveDataPlugin Mod that provides a serializable object for mod data saving. |
VolcoV | Jun 27, 2020 | Tweaks/ Fix |
Arty's Follower Vehicles v1.1 Allows you to define vehicle graphics for your followers! |
Artyrambles | Jun 24, 2020 | Misc. |
Player Movement Improvement: Turn in Place & "Wind-up Time" Improves grid-based movement |
ItsMeJohnC | Jun 24, 2020 | Tweaks/ Fix |
FG_KeyPush2 Allows you to check with a conditional branch if a key its pressed. |
Fantasmi Games | Jun 23, 2020 | Event |
Sunlight Plugin Adds an animated sunlight effect to maps. |
BallgameStudios | Jun 22, 2020 | Event |
Eli Find Id By Name (Old Database Organizer) Provide a method for you to build your game that you don't have to worry about these anymore! |
Eliaquim | Jun 21, 2020 | Misc. |
Eli's Book Provide methods and code that add a better performance on all Eli plugins. |
Eliaquim | Jun 21, 2020 | Misc. |
TP Energy System To change the way the TP system works to make it work similar to World of Warcraft's energy system. |
Phalk | Jun 18, 2020 | Battle |
Yanfly Gab Windows State Status Alert Extension Extension to Yanfly's Gab Windows plugin allows for the use of gab windows upon adding/removing a state outside of battle. |
Ritter | Jun 18, 2020 | Text Message |
Menus Cancel Command + Single-Click That adds “Cancel” commands to menus, including in shops, so that the user will not have to press the cancel button (Esc / right-click / two-finger-tap). |
BallgameStudios | Jun 15, 2020 | Menu/ System |
Miscellaneous Plugins [SFG] Solar_Flare's list of small and simple plugins |
Solar_Flare | Jun 14, 2020 | Misc. |
SMO_Achievements Creates an achievements menu for your game. |
SMOValadorn | Jun 10, 2020 | Menu/ System |
CROSS ENGINE: Combining Chrono Engine with Altimit Movement Big pile of functions that makes both of them work together, giving both pixel movement and ABS mode. |
Restart | Jun 9, 2020 | Tweaks/ Fix |
Autobattle Bugfix Lets you fixes leaked side effects bugs when an autobattle actor has skills/items with damage formulae having side effects |
DoubleX | Jun 7, 2020 | Tweaks/ Fix |
Better Weapon Ranges (YEP Extension) Allows for specifying the range of a weapon when using Yanfly's Row Formation's plugin. |
Immac | Jun 1, 2020 | Battle |
Damage Control Allows controlling skill and item damage by introducing a bottom and a cap, a la classic Final Fantasy games. |
ave369 | Jun 1, 2020 | Battle |
SpokenWord: A Text-To-Speech Plugin SpokenWord is a plugin for RPG Maker MV that allows you to easily include text-to-speech in your projects using plugin commands, script, and/or message control characters. |
dismal_science__ | May 30, 2020 | Text Message |
Splash Encounter Fadeout/Fadein Effect Set splash fadeout/fadein effect at launch for battle. |
Sasuke KANNAZUKI (thx to Mokusei Penguin) | May 26, 2020 | Battle |
Multiple Simultaneous States Animations (YEP Extension) No longer you will be shackled to show only one state's animation. |
Immac | May 24, 2020 | Battle |
Gold Icon (currency icon) Replace currency unit display with icon |
munokura | May 20, 2020 | Tweaks/ Fix |
Tile Passability Visualization For Playtest purpose / Tile passability visualization |
Trb | May 19, 2020 | Misc. |
Escape Lost Gold (Escape Penalty) You lose your gold when you run away in battle |
kotonoha* | May 19, 2020 | Battle |
Counter Animation Plays an animation when a counterattack was about to happen. |
kotonoha* | May 16, 2020 | Battle |
Critical Animation, Actor State Color Animation plays when a critical hit happens | Changes the character's color tone affected by status effects |
kotonoha* | May 12, 2020 | Battle |
Map Name in Save Data Shows the current map name in save data |
kotonoha* | May 11, 2020 | Menu/ System |
Enemy Icon Icon is shown in front of the enemy's name in battle. |
munokura (edited by: Triacontane) | May 11, 2020 | Battle |
copyEvents Make a copy of your events to any map in your game. |
Dr.Xamã | May 10, 2020 | Event |
Shop BGM During shop scene, shop background music plays automatically. |
Triacontane | May 9, 2020 | Tweaks/ Fix |
AXY_TitleMenu Display JumpToMap or Exit on Title Screen Main Menu |
A XueYu Plugins | May 7, 2020 | Tweaks/ Fix |
AXY_TitleVersion Display Version or Multiple lines of text in Title Screen |
A XueYu Plugins | May 7, 2020 | Tweaks/ Fix |
AXY_ShowFPS Show FPS on mobile device by added option |
A XueYu Plugins | May 7, 2020 | Tweaks/ Fix |
AXY_Video Force PC Linux Android to read video format you specified |
A XueYu Plugins | May 6, 2020 | Tweaks/ Fix |
C47_CustomTileset Allows you to draw tilemap in mv editor, and play animation of any type tiles in game. |
chyj4747 | May 5, 2020 | Misc. |
AXY_Audio Force PC Linux Android to read audio format you specified. |
A XueYu Plugins | May 5, 2020 | Tweaks/ Fix |
ozu_Self No-Frills Self-Variables |
ozubon | May 3, 2020 | Event |
Follower Distance Lets party followers lag a set number of tiles behind. |
MechPen | May 1, 2020 | Tweaks/ Fix |
Loot Tables Adds a randomized tier-based loot drop mechanic to your game. |
dingk | Apr 30, 2020 | Battle |
L10nMV Localize your game, without modifying your project. |
Creta Park | Apr 29, 2020 | Misc. |
Skill Progress Lets you to set some skills to progress to some other skills after gaining enough skill experience and meeting some prerequisites |
DoubleX | Apr 28, 2020 | Battle |
Eli_RevealDarkCovers(Mrts extension) Reveal Dark Covers |
Eliaquim | Apr 19, 2020 | Misc. |
ozu_Pianola It's A Self-Playing Piano! (Pianola) |
ozubon | Apr 13, 2020 | Misc. |
ozu_File Create and manipulate files from within the game itself! |
ozubon | Apr 12, 2020 | Misc. |
Iavra_MasterLocalization Merger of two plugins from the Iavra author: Iavra_Localization_Core and Iavra_Localization_Menu |
Iavra | Apr 11, 2020 | Misc. |
Eli_QuitMenuCommonEvent Play a common event on the map scene every time the player closes/exits the menu. |
Eliaquim | Apr 10, 2020 | Event |
Eli_GameFont Allows you to change the basic settings of the default font about the game. |
Eliaquim | Apr 10, 2020 | Tweaks/ Fix |
Eli_CheckPoint Adds autosave and autoload functionality with some extra things. |
Eliaquim | Mar 21, 2020 | Tweaks/ Fix |
Picture Button, Don't Touch Region system related |
tomoaky | Mar 17, 2020 | Menu/ System |
Map Inventory visual grid inventory |
Pheonix KageDesu | Mar 16, 2020 | Menu/ System |
Control the max number of followers A very simple script to modify the number of followers permissible in the game. |
Kaisyl/Synrec | Mar 15, 2020 | Tweaks/ Fix |
Ink Integration Simple integration script that allows using Ink within RMMV. |
Logan Pickup | Mar 8, 2020 | Misc. |
Knight Editor Visual Doodad Editing |
Tulio Correa | Mar 2, 2020 | Misc. |
Party Change in menu Allows you to change party on menu screen. |
Kanji the Grass | Feb 25, 2020 | Menu/ System |
Map Name Extension, Map Fade Extension map related |
tomoaky | Feb 23, 2020 | Menu/ System |
Power Level Changes the way level ups work by making level ups a factor of battle only. |
Kaisyl/Synrec | Feb 23, 2020 | Battle |
TAA_SkillMastery (v1.0.1) Load skill level data through a JSON file |
taaspider | Feb 14, 2020 | Menu/ System |
TF_BalloonEx Set the balloon location and animation to freely. |
Tonbi@Tobishima-Factory | Feb 14, 2020 | Tweaks/ Fix |
State Stacker Indicates the amount of stacks a state has. |
Kaisyl/Synrec | Feb 9, 2020 | Battle |
External Text Files Allows you to call messages from external JSON files. |
Tome571 | Feb 9, 2020 | Misc. |
Indominable Will Will feature and set the state which allows the indominable will function. |
Kaisyl/Synrec | Feb 7, 2020 | Battle |
GDT Item Durability Let Items expire after some Steps, Fights or Time based. You can make these Item disappear from your Inventory or even change it to another Item (for example Egg to Hatching Egg) |
Gilles | Feb 1, 2020 | Tweaks/ Fix |
GL Transition Effects version 1.1.0 Brings back battle transitions from rpg maker xp/vx, but with a lot more features/flexibility! |
Chaucer | Feb 1, 2020 | Misc. |
VX Tilesets Compatibility VX tilesets compatibility for RPG Maker MV |
canotun | Jan 27, 2020 | Misc. |
Tactics System 1.1 (Tactical Battle System) Contains the basic features to build a tactical rpg. I tried to write the code as simply and clearly as possible. |
arleq1n | Jan 25, 2020 | Battle |
Job Change with Alternate Layout (Class Change) Job change system |
Douraku | Jan 24, 2020 | Menu/ System |
GL_Fog version 1.1.0 Utilizes webgl to create randomized fog, no images required! |
Chaucer | Jan 23, 2020 | Misc. |
Resist State Message To set a message state on skill/ item when resisted. |
Mokusei Penguin | Jan 21, 2020 | Battle |
Choice List Options [1.42] Allows the game developer to set positioning and layout options of the choice list window |
Ossra | Jan 18, 2020 | Text Message |
Linkable Credits, Level Up with Gold [system related] Adds a credit command to title screen. | Use gold instead of experience points and level up your actors at any time from the menu. |
tomoaky | Jan 18, 2020 | Menu/ System |
Event On Transfer [1.27] Allows the game developer to run a common event when entering and/or exiting a map. |
Ossra | Jan 17, 2020 | Event |
Conditional Title Music [1.17] Allows the game developer to play a specified group of audio files on the title screen when the condition set for that group is met. |
Ossra | Jan 16, 2020 | Menu/ System |
On-Map Party Formation Change A small window scene on the map to quickly change characters formation/order. |
Tome571 | Jan 16, 2020 | Menu/ System |
Twitch Chat Integration (Twitch Plays MV) Cofunctions with a Twitch bot that reads inputs from Twitch chat, allowing your chat to control your game. |
Jiffy | Jan 13, 2020 | Misc. |
Sentry Integration Allows developers to receive automated crash reports when the game crashes. |
AceOfAces | Jan 12, 2020 | Misc. |
Battle Formation (ver. 1.7) Create battle formation such as back attack and side attack. |
Mokusei Penguin | Jan 9, 2020 | Battle |
Kaisyl's Vampirism Extends the functions of the current existing drain effects in the game. |
Kaisyl/Synrec | Jan 8, 2020 | Battle |
Camera Mouse Movement Allows the player to move the camera using the mouse. |
Magnus0808 | Jan 7, 2020 | Controls |
Single Actor System This plugin makes it so you skip actor selection. |
Magnus0808 | Jan 5, 2020 | Menu/ System |
Battle Mist, Battler Visual Extension battle visual effects |
tomoaky | Jan 2, 2020 | Battle |
Menu Game End, Enable Video Alpha, TroopLayerOrder Few of Kido's plugins |
kido0617 | Dec 26, 2019 | Misc. |
DE Immersive Dialogue Allows for implementation of random or sequential dialogue pulled from a txt file so you can easily create a batch text / random text. |
DeadlyEssence01 | Dec 25, 2019 | Text Message |
VE Throwable Objects in YEP Battle Core Engine Sequences Patch Lets you use VE Throwable Objects within the Battle Core Engine action sequence |
BrianKB | Dec 21, 2019 | Tweaks/ Fix |
Return Label Allows you to call a Go To Label statement in a particular way so that the game remembers where it was called, so that it can be returned to later. |
KeeganKLM | Dec 17, 2019 | Event |
Single Save Data UI Modification plugins (Plugins set) A UI overhaul of both the title screen and save screen. |
Jomarcenter-MJM | Dec 14, 2019 | Menu/ System |
Save Thumbnail Adds a thumbnail image to save file and displays for each slot. Thumbnail is based on the map screen |
Yakinori | Dec 13, 2019 | Menu/ System |
ME_FakeDLC Locked content requested unofficially by A-ster that may be somehow used as dlc. |
myenemy | Dec 9, 2019 | Event |
States icons display change If you use the "face"'s space, you can have up to 16 states' icons displayed at the same time! |
Makai Rosi | Dec 6, 2019 | Misc. |
Item Call Script Create an item or skill that will run any script when used. |
Triacontane | Dec 3, 2019 | Misc. |
Level Up Extension plugin First of all this plugin is addition for Yanfly's Message Core and Message Extension Pack plugins so it might not work properly without them, so keep it in mind! |
Soulrender | Nov 28, 2019 | Text Message |
Window Background Image/Mapshot with Effects Display a custom image "behind" messagebox, pictures, busts. |
ct_bolt | Nov 26, 2019 | Event |
Graphical Design Mode In design mode, you can set or arrange objects properties and design the screen ingame during playtest. |
Triacontane | Nov 23, 2019 | Menu/ System |
Basic Title Logo Insert Image to the titlescreen |
Jomarcenter-MJM | Nov 22, 2019 | Menu/ System |
OnChangeVariable Run common event (and/or call script) when variable(s) is changed. |
ct_bolt | Nov 21, 2019 | Event |
Play GIF in MV (PKD VPlayer) Allows you play GIF and WEBM animation |
Pheonix KageDesu | Nov 19, 2019 | Event |
Debug mode before battle Add-on to original debug mode |
futokoro | Nov 18, 2019 | Menu/ System |
Regen/Degen Battle Log Possible to see Regeneration/Degeneration message in the battlelog. |
futokoro | Nov 17, 2019 | Battle |
Notification Window Information window that displays texts by sliding from the right |
Yakinori | Nov 16, 2019 | Text Message |
JIF Debug Core Makes game testing much easier than ever before. |
Jiffy | Nov 14, 2019 | Menu/ System |
BravelyTitleScreen Goal of mimicking the title screen from Bravely Second: End Layer in RPG Maker MV. |
Critcap | Nov 14, 2019 | Menu/ System |
Message_Face_Switcher Allows the game to switch out the message face for the face of an actor designated in the message face's file name. |
Anyone | Nov 12, 2019 | Text Message |
Battlelog Messages (1.6.1) Lets you do battle log stuff more easier |
ZainWD | Nov 11, 2019 | Battle |
POR_DatabaseEncoder Encodes your database files. Or in particular all JSON files it finds inside the data folder of your project. |
Poryg | Nov 9, 2019 | Misc. |
UCHU_MobileOperation_Modified_Ext This plugin adds onscreen buttons for mobile devices. |
Eliaquim | Nov 8, 2019 | Controls |
(MMO)RPG Maker MV MMORPG Maker MV (or MMOMV) is a project trying to allow both makers and developers to build - with ease - an MMORPG using RPG Maker MV. |
ledomaine | Nov 7, 2019 | Misc. |
Eli_Utilities This plugin is designed to give developers some simple flexibility to change these default settings. |
Eliaquim | Nov 7, 2019 | Misc. |
Character Maker Create characters with generator parts in game. |
Mokusei Penguin | Nov 5, 2019 | Event |
Eli_DevSwitches This plugin automatically turns on a switch in response to something that is happening. |
Eliaquim | Nov 1, 2019 | Event |
Eli_MoveChoiceWindow You can choose the position of the choices window using two variables or plugin commands! |
Eliaquim | Oct 31, 2019 | Text Message |
Eli_PlayTime Pause game time(PlayTime, not the Timer) counting by turning on a switch or using a plugin command. |
Eliaquim | Oct 30, 2019 | Tweaks/ Fix |
Eli_ResetGame.js Reset the game using a plugin command or script call like F5 does. |
Eliaquim | Oct 29, 2019 | Controls |
Trb - RestoreBattle (Battle Save) Allows you to save in battle and resume the battle from the battle save. |
Trb | Oct 28, 2019 | Battle |
Game Recorder Game screen recording system(β), output: webm |
Rutan | 2018/06/06 | Misc. |
Makai Object Variables Create and manipulate variables that hold more than one value (aka object type variables) |
Makai Rosi | Oct 16, 2019 | Misc. |
Test Report Set Plugin for easier reports when testing |
kido0617 | Oct 15, 2019 | Misc. |
MJM Copyright information So someone stole your game again and its that one guy again. Well this plugin can solve any problem. |
Jomarcenter-MJM | Oct 14, 2019 | Misc. |
MKR_ChoiceWait (Delay when showing choice) Adds a delay when choice display before select cursor shows up |
Mankind | Oct 11, 2019 | Tweaks/ Fix |
Custom Map Descriptions Custom Map Descriptions allows you to set a map description that will displayed along with the map name when entering a map. |
Lene (vividXP) | Oct 7, 2019 | Text Message |
Eli_FixAnalogMove Fix direction problem with SAN_AnalogMove.js |
Eliaquim | Sep 28, 2019 | Tweaks/ Fix |
Screen Variables Show multiple Texts in any place you want on your game map screen. |
Krimer | Sep 20, 2019 | Text Message |
Random Treasure Get randomize items as an event. |
kido0617 | Sep 19, 2019 | Event |
TF_Undulation.js You can walk stairs smooth! Can walk tiles of different height naturally, such as stairs. |
Tonbi@Tobishima-Factory | Sep 14, 2019 | Tweaks/ Fix |
Unison Item Compatibility Fixes DoubleX RMMV Unison Item compatibility issues |
DoubleX | Sep 9, 2019 | Tweaks/ Fix |
GDT Enemies use Items We use these Fake skills in the enemy configuration for attacks and give enemies their items via Notetags. |
Gilles | Sep 8, 2019 | Battle |
Skill Hotkeys Compatibility Fixes DoubleX RMMV Skill Hotkeys compatibility issues |
DoubleX | Sep 6, 2019 | Tweaks/ Fix |
Character Movements (Idle, Walk and Run) Allows for player movement to cycle between 3 character sheets: idle, walk and run. |
fbu | Sep 1, 2019 | Tweaks/ Fix |
Little tweaks, mostly chrono engine Sometimes it's a bugfix, sometimes it's just changing things to be easier for me to work with. |
Restart | Aug 14, 2019 | Tweaks/ Fix |
Qplus_noTilemap Its an edited version from the plugin Qplus.js, made by Quxios; |
Quxios | Aug 8, 2019 | Tweaks/ Fix |
Remove Name Comment Removes the character string for skill name or state name |
Sabakan | Jul 31, 2019 | Tweaks/ Fix |
Simple Name Generator This script pulls in random names from one or more text files to be used however you want it in your game. |
Florodude | Jul 30, 2019 | Misc. |
Duel Battles (Suikoden-like) It allows you to create Duel Battles for any actor regardless of the player's current party. |
TWings | Jul 28, 2019 | Battle |
Aspect Ratio Enforces the aspect ratio of the game window. |
VardogrWorks | Jul 22, 2019 | Tweaks/ Fix |
Touch Target Select (touch compatibility) Select characters by touch in battle target selection. |
Mokusei Penguin | Jul 18, 2019 | Controls |
MKR_LevelUpMessageEx (Status in Level Up Message) Status will be displayed in a message window when level up. |
Mankind | Jul 17, 2019 | Battle |
Multicast allows an actor to cast more than one skill in the same turn like in the Final Fantasy series. |
dingk | Jul 05, 2019 | Battle |
Trade Shop It's an alternative kind of shops (doesn't replace the standard shops) that works like financial markets. |
TWings | Jun 29, 2019 | Menu/ System |
SRPG Engine Will change the RPG Maker MV engine that you have as an editor for Turn Based Strategy genre games like Fire Emblems or Shining Force. |
Gakuto Mikagami | Jun 25, 2019 | Menu/ System |
Side-view Actor for Menu Displays the side-view actors in the menu without faces |
Douraku | Jun 24, 2019 | Menu/ System |
Triple Triad Card Game It puts the card game in your project as a side mini-game, really addictive |
Raizen | Jun 24, 2019 | Menu/ System |
Weapons upgrade / Forge / Blacksmith It's a feature designed to upgrade equiped weapons instead of simply buying new ones. |
TWings | Jun 23, 2019 | Menu/ System |
Equip Slot LR On equipment slot window, you can change actor with LR function. |
Sabakan | Jun 22, 2019 | Controls |
Map Icon Draw Places an icon on the map as an event |
mo-to | Jun 22, 2019 | Event |
Item Destruction Rate, Scrolling Text Pause Set consumption rate of consumable item. | Pause scrolling text while holding the specified button. |
mo-to | Jun 18, 2019 | Misc. |
AudioStreaming.js Load audio faster and use only ogg files. |
krmbn0576 | Jun 17, 2019 | Tweaks/ Fix |
Conditional Branch in Partymember Conditional branch to check something in your party |
mo-to | Jun 15, 2019 | Event |
Characters List / Tablet of Stars A feature designed for games with big rosters and hidden characters. |
TWings | Jun 14, 2019 | Menu/ System |
Same Equip Type If equip slot name is the same, it can have an item of the same type |
Rutan | Jun 10, 2019 | Menu/ System |
"Last Get" Text, "Loss Get" Text When using \lastGet in Text, it'll display icon and item name in message. |
Rutan | Jun 09, 2019 | Text Message |
HPDS Throwable Allows you to pickup and throw events using note tags. |
Michael Hernandez | Jun 02, 2019 | Event |
pagpatay.an: r.i.p. events for use with methods that generate new events through code during gameplay, and other neat applications. |
dismal_science__ | May 29, 2019 | Event |
AES_* - Plugin collection Aesica Plugin Collection |
Aesica | May 27, 2019 | Misc. |
Screenshake Screenshake, because why not? |
TheoAllen | May 26, 2019 | Event |
Bug Fix: Event Jitter / Display Rounding Error Fixes Event Jitter / Display Rounding Error. |
Liquidize | Apr 09, 2019 | Tweaks/ Fix |
Horizontal Choice List Changes the way the choice list is presented ingame. |
Shikuo | May 26, 2019 | Text Message |
Automatic use of items or skills Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix') |
Rutan | May 19, 2019 | Battle |
Balloon message in side-view battle Adds balloon message in a battle (side-view). |
Rutan | May 19, 2019 | Battle |
Simple Item Screen Simplifies item screen and the shop sell screen. |
Mokusei Penguin | May 17, 2019 | Menu/ System |
Quick Start Up [Preload images in System folder] Preload images in System folder when you start the game |
Mokusei Penguin | May 16, 2019 | Misc. |
MKR_ShopItemMessage (NPC Dialogue Shop addon) Shop Item Message/ Item commentary for NPC shopkeeper |
Mankind (edited by mjshi) |
May 10, 2019 | Menu/ System |
Autostart one Parallel Common Event Process one common event anytime |
Murakui | May 06, 2019 | Event |
Wait Extended - Use minutes, seconds, variables Allows you to call Wait events using minutes, seconds, variables, and more. |
Galenmereth | May 04, 2019 | Event |
Move Picture - Extended Allows you to use variables and relative values with all the properties of Move Picture events (not only X and Y) via an intuitive and simple Plugin Command structure. |
Galenmereth | Apr 30, 2019 | Event |
Animation Curves Allows you to set animation curves (so-called easing functions) to be used with Move Picture and Tint Picture events. |
Galenmereth | Apr 26, 2019 | Event |
Skill Core Allows to give skill costs, conditions and skill variations. |
ICF-Soft | Apr 26, 2019 | Tweaks/ Fix |
Mario Super Star (On-Map) Effect Useful for single-actor games that employ an ABS rather than the default RMMV turn-based procedure. |
dismal_science__ | Apr 23, 2019 | Event |
UseSounds Adds functionality to change the sound effect played when using an Item or Skill. |
Volpi || Levolpehh | Apr 17, 2019 | Menu/ System |
zHUD - A Zelda-esque HP HUD Very rudimentary HP Head-Up Display, reminiscent to the style used in the Zelda series. |
dismal_science__ and Caethyril | Apr 16, 2019 | Menu/ System |
Scale Image Automatically To scale an image to the size of game screen with/without keeping the ratio. |
Super-User | Apr 11, 2019 | Tweaks/ Fix |
Icon Captions Create icon captions |
Astfgl | Apr 10, 2019 | Menu/ System |
Barter System Adds a new barter stat to your actors, classes, equipment and party that can be used to change the prices of items at shops. |
Silva | Apr 09, 2019 | Menu/ System |
Scaling Battle Rewards You'll be able to define the level of your games enemies, and with that, you'll be able to scale the amount of exp, and gold the player gets from them! |
Chaucer | Apr 06, 2019 | Battle |
WAY_Achievements Create Achievements for your game. |
waynee95 | Mar 31, 2019 | Menu/ System |
ME_EquipActor Equip one actor (item) to another. |
myenemy | Mar 24, 2019 | Tweaks/ Fix |
Restart Common Event Restart parallel common event from the beginning |
kido0617 | Mar 23, 2019 | Event |
Simple Character Popups Gives the user to create popup messages above a characters head in maps. |
Chaucer | Mar 20, 2019 | Text Message |
Caethyril's Plugins Variety of plugins for RPG Maker MV |
caethyril | Mar 01, 2019 | Misc. |
Multiple Step counters Provides 10 extra step counters in addition to the game data step counter. |
Tea's Jams | Mar 01, 2019 | Event |
Transparent Filter Allow you to set up the desired transparent color like as RPG Maker VX Ace and 2K. |
Biud436 | Feb 27, 2019 | Misc. |
FailSwitch Operating self switches the FailSauce way |
Mrs_Allykat | Feb 27, 2019 | Event |
BlacksmithHookManager Hook system for Blacksmith plugins |
Saelorable | Feb 26, 2019 | Misc. |
BlacksmithPluginManager Allows management of plugin dependencies |
Saelorable | Feb 22, 2019 | Misc. |
Actor Reference Allows you to use an Actor as a Reference to any other Actor using a Variable. |
Rehtinor | Feb 21, 2019 | Event |
Improved Mouse Input Makes the mouse highlight menu elements on mouse over. |
Rehtinor | Feb 19, 2019 | Controls |
Erosion System Lose of Max HP during battles from damage (Erosion Damage) |
Magnus0808 | Feb 15, 2019 | Menu/ System |
Character Anchors Allows you to adjust the position of a character's sprite by changing the X and/or Y anchors. |
Shaz | Feb 13, 2019 | Event |
PermaDeath Allows developers to render a players save file unloadable once they reach a Game Over in their game. |
Maliki79 | Feb 12, 2019 | Tweaks/ Fix |
A level 3 mage's plugins All skills are treated as basic attacks by the game |
alevel3mage | Feb 04, 2019 | Misc. |
AutoSave Enables autosaving in your game. |
Felski | Jan 28, 2019 | Controls |
POR_AutoSkipMessage Automatically skips game messages after certain time based on characters, spaces or just flat time you set. |
Poryg | Jan 26, 2019 | Text Message |
Radar Search Allow the user to search an area for specific values, i.e. events IDs, tile IDs, region IDs and terrain tags. |
RainbowGrenade | Jan 25, 2019 | Menu/ System |
Equip Optimize By Price Optimize equipment by price with a note tag |
Sigureya | Jan 23, 2019 | Tweaks/ Fix |
Skill Effect Share (on Ally to User) When using a skill on an ally, the skill effect is also applied to the user. |
Sigureya | Jan 23, 2019 | Battle |
Accurate Playtime Counts total playtime accurately regardless of framerate |
ChampX | Jan 22, 2019 | Tweaks/ Fix |
Tiled Plugin Tiled is a general map editor made by Thorbjørn Lindeijer. |
Dr.Yami and Archeia | Jan 21, 2019 | Misc. |
Suikoden Like Weapon Upgrade For upgrading actor's weapon, just like Blacksmith shop in Suikoden. |
DrDhoom | Jan 18, 2019 | Menu/ System |
Debug Window Shortcut Adds a shortcut key to the debug window |
kido0617 | Jan 16, 2019 | Controls |
Parallax Utils Create multipurpose parallaxes to beautify your maps. |
DrDhoom | Jan 01, 2019 | Misc. |
Message Sound Effects Enable sound effects for Message window with added delay between characters. |
DrDhoom | Dec 31, 2018 | Text Message |
Sound Manager Module Allows you to modify the game's sound effects (talking about the one you set in the database, like the cursor, the confirmation SE, cancel SE, etc.) in the middle of the game via a simple plugin command. |
MushroomCake28 | Dec 24, 2018 | Misc. |
HP and MP Value Resize Resizes the HP and MP numeric values in menus and battles apart from the default. |
Kissá | Dec 23, 2018 | Tweaks/ Fix |
Line of Sight Adds some handy functions for checking simple line-of-sight. Offers passability-, event-, and region-based occlusion metrics. |
caethyril | Dec 23, 2018 | Misc. |
TF_LayeredMap Can move tile front and back like fence. |
Tonbi@Tobishima-Factory | Dec 19, 2018 | Misc. |
ShowPictureOverride Show different pictures depending on a variable |
OGK | Dec 18, 2018 | Event |
Extended text manager Allows you to customize the terms midgame or create completely new custom terms |
Poryg | Dec 17, 2018 | Menu/ System |
SRD stat distribution compatibility Allows you to increase params created with ICFSoft's Params Core througth srd stat distribution plugin. |
ICF-Soft | Dec 14, 2018 | Misc. |
Yanfly show params compatibility Allows you to show parameters created with ICFSoft Params Core in some Yanfly plugins. |
ICF-Soft | Dec 14, 2018 | Misc. |
CTR_Engine Rotate Camera in 3d Tilemap or just isometric for example |
Jogo78 | Dec 13, 2018 | Misc. |
Limited Inventory Allows you to limit your inventory by overall possessed items instead of an individual item. |
TheoAllen | Dec 12, 2018 | Tweaks/ Fix |
Book Menu To provide just that for your game: a book menu where the player can read up additional lore when he feels up to it. |
taaspider | Dec 08, 2018 | Menu/ System |
UseOnlyOneSave (1 save file) Doesn't go through each screen when loading or saving, only uses 1 file. |
Triacontane | Dec 06, 2018 | Tweaks/ Fix |
SkipPartyCommand Skip party command in battle |
Tsumio | Dec 02, 2018 | Battle |
PlayerShiftTurn (Turnaround) Player can turnaround |
Triacontane | Nov 29, 2018 | Controls |
Item Level Shows in your game the Item Level parameter, like the most famous MMORPGs: |
IsoBlyte | Nov 26, 2018 | Menu/ System |
Mini Map Displays the mini map |
UHPD Games | Nov 20, 2018 | Menu/ System |
Call menu during messages Call menu during messages\choices on map by pressing one of the standard menu keys ESC, X, Insert, NUM |
Krimer | Nov 10, 2018 | Text Message |
Custom Menu Background with Scrolling Overrides the main menu background snapshot with an image. |
cetra777 | Oct 27, 2018 | Menu/ System |
Sliding Menu Animation (Tween) Sliding animation for opening the menu screen. |
Shio_inu (PixelDOG) | Oct 20, 2018 | Menu/ System |
NPC Dialogue Shop A dialogue-focused custom shop scene for a more interactive experience. |
mjshi | Oct 15, 2018 | Menu/ System |
Show Plugins Usage Plugin for showing plugins usage in console |
kido0617 | Oct 15, 2018 | Tweaks/ Fix |
POR_eventSpawner Spawn new events from a dummy map, enhance their pages with the extraEventPages plugin. |
Poryg | Oct 13, 2018 | Event |
POR_extraEventPages Take event pages from a dummy event on a dummy map and paste them on any other events. |
Poryg | Oct 13, 2018 | Event |
Jonte Lock Equip Allows you to lock all equipment slots for individual or all party members with a plugin command. |
lordosthyvel (Jonatan Hjelte) | Oct 12, 2018 | Tweaks/ Fix |
Data Rename Lets you keep one name in the Database Editor and place another in the Note tag field. |
ZephyrAM | Oct 08, 2018 | Misc. |
Time Stop In Menu Stops playing time in menu, except for map and battle screen. |
Triacontane | Sep 28, 2018 | Tweaks/ Fix |
Skilltree Allows you to create multiple skill trees for actors and classes. |
Felski | Sep 26, 2018 | Menu/ System |
Skill Trees System Allows you to create skill trees like in Diablo. |
SomeFire | Sep 25, 2018 | Menu/ System |
New Game Sound Effect Plays a certain sound effect when New Game is selected. |
Triacontane | Sep 13, 2018 | Menu/ System |
HPDS Jump Allows the game player to jump when pressing the "ok" button. |
Michael Hernandez | Sep 09, 2018 | Controls |
Pretty Plugin Params Converts plugin parameters into an easy to use JSON object. |
Frogboy | Sep 04, 2018 | Misc. |
Automatically resize in HTML5 General parameters of the size of the game window will take the values of the element in which the game window is inscribed! |
Esh | Sep 01, 2018 | Tweaks/ Fix |
Shield and Break system Creates a shield counter for enemies or actors. |
Astfgl | Aug 28, 2018 | Battle |
JIF_OctopathBattleSystem Designed to replicate octapath traveler's battle system |
Jiffy | Aug 27, 2018 | Battle |
Character TP Allows developers to easily change the default Max TP of Actors and Enemies. |
Maliki79 | Aug 26, 2018 | Tweaks/ Fix |
JIF_CustomSkillCore Allows you to create much more customized skill formulas with little to no JS knowledge. |
Jiffy | Aug 25, 2018 | Battle |
Sketchpad Introduces a new Sketchpad scene. |
Navash | Aug 25, 2018 | Menu/ System |
Battle background filters You can add some crazy effects to the background, even create earthbound-like effects in the battle background, with the help of at least 8 different types of filters that can be added to both backgrounds of the battle scene. |
Desolaser | Aug 24, 2018 | Battle |
Frog Magic Super-charge your class mechanics |
Frogboy | Aug 23, 2018 | Menu/ System |
JIF_MoveStaling Adds the move staling mechanic into your game |
Jiffy | Aug 20, 2018 | Battle |
Batch Text (Sequenced Dialogue) Allows your game to read dialogue from an external text file, as opposed to the traditional method of needing to create new show text windows over and over again. |
JGreene | Aug 19, 2018 | Misc. |
Console Scene Creates a console scene, where you can write some code and something happens depending on what you wrote. |
Desolaser | Aug 18, 2018 | Menu/ System |
Integrated Equip Menu You can actually equip things through the Weapons/Armors tabs in the item menu! |
mjshi | Aug 16, 2018 | Menu/ System |
CGMV Vehicle System Adds numerous features for vehicles. |
Casper Gaming (Casper667) | Aug 11, 2018 | Event |
CGMV Region Switch When a player is in a specified region, a corresponding switch is turned on. |
Casper Gaming (Casper667) | Aug 11, 2018 | Misc. |
qPicture Plus Adds additional features to Pictures |
Quasi | Jul 31, 2018 | Event |
Shop Reduction Allows you to change the prices of shops during the game, globally or just for a specific shop, which can be useful for friendships and such things. |
FeelZoR | Jul 29, 2018 | Tweaks/ Fix |
PT_ShopPercentages Changes the way, user-specified prices in the shop windows work. |
Patrick Tietz | Jul 26, 2018 | Tweaks/ Fix |
LGP - Easy Bridge Creates dynamic and intractable bridges on the map. |
Azel | Jul 22, 2018 | Event |
PXD_Lockpick Creates a lockpick scene by plugincommand. |
Pixeldrama | Jul 17, 2018 | Menu/ System |
Particle Emitter Provide a simple interface to make particle systems. |
Tsukimi | Jul 15, 2018 | Misc. |
Battle Layout Classic Battle layout resembles to RPG Maker 2003 |
Triacontane | Jul 15, 2018 | Battle |
Anti-blink Cursor Stops window cursor from blinking/ animating. |
Triacontane | Jul 15, 2018 | Menu/ System |
LGP - Face Sprite Allows you to set a face image in the message box. |
Azel | Jul 15, 2018 | Text Message |
LGP - Better Damage Popup Changes the damage popup system of RPG Maker MV. |
Azel | Jul 14, 2018 | Battle |
Hirion - Stamina System Will add a stamina parameter to the player which are used to control the ability to dash around the map. |
Nicke | Jul 13, 2018 | Menu/ System |
PT_EventMiniLabel_Ext Allows for YEP_MessageCore-style line breaks in the form of in your labels. |
Patrick Tietz | Jul 11, 2018 | Event |
Wait For Fade Movement is restricted during fade-in / fade-out of transfer destination. |
Triacontane | Jul 05, 2018 | Tweaks/ Fix |
"Mirror Portraits" in Coversation Modifies default conversation block, prividing ablity to move faces on right side of screen and mirrord. |
WickedWolfy | Jul 01, 2018 | Text Message |
Conditional "Show Choices" Allows developers to set conditions directly in the "Show Choices" event command. |
Aloe Guvner | Jun 27, 2018 | Text Message |
KageDesu Active-Time Battle System Turn-based battle system where each battler has his own waiting time for the battle action (wait timer). |
Pheonix KageDesu | Jun 24, 2018 | Battle |
CGMV Title System Modifies the title scene to include maps or images as the background. |
Casper Gaming (Casper667) | Jun 19, 2018 | Menu/ System |
Smooth Battle Log Battle logs with scroll display and faster battle progress. |
Mokusei Penguin | Jun 17, 2018 | Battle |
Overlapped Window Fix When windows overlapped, you can fix the space between them. |
Mokusei Penguin | Jun 15, 2018 | Tweaks/ Fix |
Synchronize Variables Synchronize Variables and Items/Equipment |
Aloe Guvner | Jun 15, 2018 | Misc. |
Text Window Manager Able to display multiple text windows at the same time. |
kido0617 | Jun 13, 2018 | Text Message |
Cover Tiles Allows setting specific tiles as "covers" where the tile is passable and also drawn above the character. |
CityShrimp | Jun 12, 2018 | Misc. |
Enemy Default State Set default state for enemies |
kido0617 | Jun 05, 2018 | Battle |
CGMV Professions Allows you to implement a profession or skill system in your game. |
Casper Gaming (Casper667) | May 30, 2018 | Menu/ System |
Animation Scale Change the size of animations that are inside img/animations folder. |
Mokusei Penguin | May 27, 2018 | Tweaks/ Fix |
Balloon Upgrade Plus Use custom Balloon animation files and its different animation indexes |
Rafael_Sol_Maker | May 25, 2018 | Event |
LudoSwap Allows you to swap party members who have been ko'ed in battle with ones from the reserve during battle. |
Ruiran (Ludo) | May 24, 2018 | Battle |
Change Max TP value Changes actor's max TP value from constant value 100 to something more |
Landazar | May 20, 2018 | Tweaks/ Fix |
Screen Resolution Menu Option Adds the screen resolution option. |
MushroomCake28 | May 16, 2018 | Menu/ System |
CGMV Location Conditions Allows you to set conditions for using items/skills based on what map the player is currently on. |
Casper Gaming (Casper667) | May 16, 2018 | Event |
YEP (Yanfly) Extensions This thread will pull these together and release them for general use. |
Aloe Guvner | May 11, 2018 | Misc. |
Menu Screen Layout Resize For resizing menu screen layout |
Douraku | May 09, 2018 | Tweaks/ Fix |
Battler Select Cursor Display cursor for selecting battler during battle. |
Douraku | Apr 30, 2018 | Battle |
Battle Start Message Allows you to change enemy encounter message at the start of battle. |
Douraku | Apr 30, 2018 | Battle |
Fade-in Title Screen Title screen with a fade-in effect. |
Shio_inu (PixelDOG) | Apr 25, 2018 | Menu/ System |
Change Max Level Allows you to change maximum level. |
Alec | Apr 25, 2018 | Tweaks/ Fix |
ShieldBlock Makes the shield more useful |
Lvkeai | Apr 19, 2018 | Battle |
QuickSkill A skill that doesn't use up a turn and quickly attacks enemy. |
Rutan | Apr 18, 2018 | Battle |
Virtual Buttons and DPad Creates buttons on the screen for touch input |
Aloe Guvner | Apr 18, 2018 | Controls |
Dynamic Encounter Effect Alters an appearance of battle start with dynamic effects. |
Mokusei Penguin | Apr 17, 2018 | Battle |
Ultra Mode 7 Renders the tilemap in 3D. Supports various parameters such as yaw rotation, pitch, field of view, etc. |
Blizzard | Apr 15, 2018 | Misc. |
Custom Loading Save Teleport on a particular map before teleporting to the saved map. |
Rito | Apr 12, 2018 | Event |
CGMV Encyclopedia Creates an encyclopedia system. |
Casper Gaming (Casper667) | Apr 10, 2018 | Menu/ System |
Advance Achievement System Plugin runs the MushroomCake28 Achievement System |
MushroomCake28 | Apr 04, 2018 | Menu/ System |
pictures plugins lots Very Old plugins |
Lecode | Mar 31, 2018 | Misc. |
POR_SaveCore Gives user huge power over both their save menu content and their save menu appearance. |
Poryg | Mar 28, 2018 | Menu/ System |
Seeded random numbers generator Generate random numbers after initializing a generator with a seed. |
SrOscuro | Mar 24, 2018 | Event |
EnemyEntryAfterStart Enemy will appear after the battle begins. |
Mokusei Penguin | Mar 23, 2018 | Battle |
EquipSound Allows you to add a Sound Effect/ Music Effect when equipping items. |
Trb | Mar 22, 2018 | Misc. |
Hide mouse cursor when idle Automatically hides mouse if it hasn't been moved for a while. |
Nolonar | Mar 18, 2018 | Controls |
CGMV GameOver Allows you to change gameover music/image based on a variable. |
Casper Gaming (Casper667) | Mar 17, 2018 | Menu/ System |
Frog Health Extended Health system for more fine-grained detail. |
Frogboy | Mar 14, 2018 | Tweaks/ Fix |
Item Rarity Adds properties to items of a certain rarity. |
Yuuta Kirishima | Mar 13, 2018 | Tweaks/ Fix |
No Mouse Dashing Makes the character walk at a normal speed when you're using the mouse for player movement. |
Shaz | Mar 09, 2018 | Controls |
ActiveTimeBattle Change battle system into active time battle |
Mokusei Penguin | Mar 07, 2018 | Battle |
Talent Core Talent system that closely resembles Skills in Dungeons & Dragons |
Frogboy | Mar 06, 2018 | Menu/ System |
Race Core A Class template can be assigned to each race to customize your actors with stat adjustments, Traits and bonus Skills. |
Frogboy | Mar 06, 2018 | Tweaks/ Fix |
CGMV Splash Screen Creates a splash screen for your game. It can handle multiple splashes. |
Casper Gaming (Casper667) | Mar 06, 2018 | Misc. |
AY_AltMenuPokemonXY Allows you to change the menu screen as if you are playing Pokemon X or Y from Nintendo. |
AngelicYuuki | Mar 02, 2018 | Menu/ System |
Inventory Limitations You can use variables to limit and adjust the cap with usage of items. |
DraconisKnight | Mar 02, 2018 | Tweaks/ Fix |
Another-style choice list Another style of choice list! |
Tsukimi (cji3bp62000) | Feb 26, 2018 | Text Message |
Pro Map Editor A map editor allowing to add in real time sprites and rendered animation objects. |
Jonforum | Feb 25, 2018 | Misc. |
AY_AltMenuGraces Turn your main menu layout into that of Tales of Graces F brought to you by Bandai Namco |
AngelicYuuki | Feb 22, 2018 | Menu/ System |
Save Count Tracker Keeps track of the number of times the game has been saved in a variable. |
cyanic | Feb 22, 2018 | Misc. |
CGMV Game Info Allows you to add information on the bottom of the title screen, such as copyright information, version info, or a website url. |
Casper Gaming (Casper667) | Feb 21, 2018 | Menu/ System |
CGMV Menu Command Window Allows you to add more commands and also limit how many commands are displayed before needing to scroll. |
Casper Gaming (Casper667) | Feb 21, 2018 | Menu/ System |
CGMV Menu Map Name Window Changes the default gold window to also optionally display playtime and the name of the map the player is currently on. |
Casper Gaming (Casper667) | Feb 21, 2018 | Menu/ System |
CGMV Achievements Creates an achievement system in your game. You can set points, difficulty, and lots of other information for achievements. |
Casper Gaming (Casper667) | Feb 21, 2018 | Menu/ System |
CGMV Extra Stats Allows you to track more stats than the base editor allows and store these stats in variables. |
Casper Gaming (Casper667) | Feb 21, 2018 | Tweaks/ Fix |
CGMV Message System Adds some of the more common features desired of a message system, such as name boxes and displaying the icons of items, weapons, and armor. |
Casper Gaming (Casper667) | Feb 21, 2018 | Text Message |
CGMV Toast Manager Creates pop-up windows ("toasts") on the map scene. |
Casper Gaming (Casper667) | Feb 21, 2018 | Text Message |
CGMV Core Used extensively by other CGMV plugins and is likely to be required. |
Casper Gaming (Casper667) | Feb 21, 2018 | Misc. |
Call Common Event By Name Plugin command that calls Common Event by name. |
Mokusei Penguin | Feb 17, 2018 | Event |
StatePopup for battle State icon will pop-up above the sprite when afflicted by status in battle. |
Mokusei Penguin | Feb 15, 2018 | Battle |
Player Notepad Creates a new scene where players may type notes using their keyboard with a fully functional text editor. |
Aloe Guvner | Feb 13, 2018 | Menu/ System |
AnimationFrameRate You can change it to the Frame Rate you like for each animation. |
Tsukimi (cji3bp62000) | Feb 11, 2018 | Tweaks/ Fix |
WindowPropertyCustom Allows modifications to windows appearance according by property. |
Mokusei Penguin | Feb 11, 2018 | Menu/ System |
Non-View Battle Message Controls which message that shouldn't display on battles. |
Mokusei Penguin | Feb 07, 2018 | Battle |
Item & Skill Sort Priority Allows the developer to use a notetag in the database in order to define a custom order for the items/weapons/armors/skills to appear. |
Aloe Guvner | Feb 06, 2018 | Tweaks/ Fix |
Battle Voice Manager Controls voice acting in battle |
HeroicJay | Feb 03, 2018 | Battle |
Tarot and fortunetelling It displays cards on the screen in any specific spread (like the Celtic Cross), and also displays a random generated |
Eldaym | Feb 01, 2018 | Menu/ System |
Movement by input blocker Plugin used to block all movement input via switch. |
Poryg | Jan 28, 2018 | Controls |
Save Screen Tint Lets you save the current screen tint and restore it at a later time. |
Shaz | Jan 28, 2018 | Event |
Pretty Sleek Gauges Even better when you can change what they look like and use them in battles! |
mjshi | Jan 28, 2018 | Menu/ System |
Tile Changer (Copy Tiles and Change Tiles) Allows you to copy a block of tiles from another map to the current map, copy a block of tiles from one spot on the current map to another, or to change individual tiles to a specific tile Id. |
Shaz | Jan 26, 2018 | Misc. |
More Page Conditions Allows you to add more page conditions via comments in the event commands list. |
Shaz | Jan 26, 2018 | Event |
Filter Controller You can create and move these filters with only one plugin command. |
Tsukimi (cji3bp62000) | Jan 24, 2018 | Misc. |
Spriter Plugin Allows user to utilize Spriter Pro save files and sprite parts for Skeletal Animations |
KanaX | Jan 24, 2018 | Misc. |
Gradient Wipe Add the effect to characters/pictures/message window. |
Tsukimi (cji3bp62000) | Jan 22, 2018 | Misc. |
Console Trace - Create an Error Log Writes all errors to a text file in a deployed game so that issues can be accurately reported. |
Zalerinian | Jan 22, 2018 | Misc. |
Progressive Prize Pick A card picking minigame where you balance risk with reward. |
mjshi | Jan 20, 2018 | Menu/ System |
No Level Display To remove reference from the user interface to level and experience. |
MazeMaker | Jan 19, 2018 | Menu/ System |
Jump to Label Provides a more flexible Jump to Label command, where the label can be the result of a formula. |
Shaz | Jan 14, 2018 | Event |
Toggle Event Page Allows you to temporarily disable a page on an event on the current map, and to re-enable it again. |
Shaz | Jan 14, 2018 | Event |
Scene Stabalizer Designed to make transitions between scenes smoother. |
Chaucer | Jan 14, 2018 | Tweaks/ Fix |
Big Events Allows you to set an event's collision area to cover more than one tile. |
Shaz | Jan 13, 2018 | Event |
Clone Events Allows you to copy events from a base map onto the current map. |
Shaz | Jan 13, 2018 | Event |
Level-based Traits You can define level-based traits in an easy to understand way that closely resembles the editor itself. |
Frogboy | Jan 08, 2018 | Tweaks/ Fix |
Character Animations Adds the ability to greatly extend the animation system for character sprites. |
Altimit Community Contributors | Jan 06, 2018 | Tweaks/ Fix |
Add Extra States Allows developers to give enemy battlers unique state reactions. |
Maliki79 | Jan 06, 2018 | Battle |
Signature Skill Adds a signature skill to the battle menu for an actor or class |
Frogboy | Dec 27, 2017 | Battle |
Flying Enemies & Ranged Skills Allows enemies with a specific state to only be damaged by ranged skills |
Dust | Dec 25, 2017 | Battle |
ECC: Easy Console Coloratrix Manager color syntax for debug easy fast consol.log coloration |
Jonforum | Dec 17, 2017 | Misc. |
Blue Magic Enables a Blue Mage type ability where certain classes can learn skills from the monsters they fight. |
Frogboy | Dec 16, 2017 | Battle |
Events to function as "Ladders" and "Counters" "Ladder" and "Counter" functionality for events |
Aloe Guvner | Dec 11, 2017 | Event |
TriggerDistance Allows you to set up Player Touch activation that covers an area or line of tiles around it. |
Frogboy | Dec 11, 2017 | Event |
Option System Plus reorganizes the option menu into 4 sections: cosmetics, graphics, audio, miscellaneous. |
MushroomCake28 | Nov 27, 2017 | Tweaks/ Fix |
Item Limit Set the gain limit for each item, weapon and armor. |
DaedraKyne | Nov 27, 2017 | Tweaks/ Fix |
Simple Standing Picture Plugin For displaying a "Standing Picture" image of your player character on the side of the map screen. |
DynamiteRed | Nov 22, 2017 | Misc. |
Dynamic State Resistance Allows Devs to allow battlers to build up "immunity" to states |
Maliki79 | Nov 21, 2017 | Battle |
Regenerative Armor Allows armor to have the ability to passively heal a party member while walking. |
Yuuta Kirishima | Nov 19, 2017 | Tweaks/ Fix |
Localization and Event Scripting Allows you to localize and script events in your game. |
Kino | Nov 13, 2017 | Event |
Battle Formations Enables battle formations Breath of Fire series style! |
Ninakoru | Nov 11, 2017 | Battle |
Dependency Grapher Tool This program generates a dependency graph of all the map transfers in your project. |
cyanic | Nov 10, 2017 | Misc. |
MessageSkip It's possible to skip texts by pressing a specific key. |
T.Akatsuki | Nov 04, 2017 | Text Message |
HighlightActiveWindow & Patch Highlights the current active window. |
Mokusei Penguin | Nov 04, 2017 | Menu/ System |
Unlimited common event choices Lets you show tons of choices that will, when chosen, run common events! |
DaedraKyne | Nov 03, 2017 | Text Message |
Lighting and Time Editor Implements a Time System and a Lighting Editor (in game or with events). |
FeelZoR | Oct 30, 2017 | Event |
Shop Organization You can define multiple Categories for your items to be sorted as you wish. |
FeelZoR | Oct 29, 2017 | Menu/ System |
Timers You can create multiple timers. |
FeelZoR | Oct 29, 2017 | Event |
RemoveEquipText Equipment screen with "Remove" text display |
Mokusei Penguin | Oct 24, 2017 | Menu/ System |
Big Sprite Movement/Collision/Trigger Fix You can make characters occupy more tiles. |
Dahlys | Oct 23, 2017 | Event |
PIXI Text Multi Motions Styles Core PIXI TEXT MANAGER WITH MOTIONS REGISTER |
Jonforum | Oct 23, 2017 | Misc. |
Unit Filters Lets you use plugin calls to use new unit filters in order to write much, much less codes to perform much, much more tasks |
DoubleX | Oct 18, 2017 | Event |
Auto Target Skills Skip the selection window when the skill is for user or for all, configurable. |
Ninakoru | Oct 18, 2017 | Battle |
Pixel Movement Replaces the default movement and collision system with vector-based movement and polygon-based collision. |
Altimit Community Contributors | Oct 09, 2017 | Tweaks/ Fix |
Set Flashing Animation | Mouse Press Sets, changes or removes the flashing press indicator. |
Lloyd (Red Iron Labs) | Oct 07, 2017 | Controls |
Traffic Light Management Traffic Management |
Dahlys | Oct 07, 2017 | Event |
Select Item Plus Extra Stuff to Check After Selecting Item/Weapon/Armor |
Dahlys | Oct 02, 2017 | Event |
Item Price Control Allows changing item prices mid-game via plugin command. |
Feldherren | Oct 02, 2017 | Controls |
Player VS Event position Detects the player's location in parallel to the event's location, and checks the distance between the event and the player. |
DaedraKyne | Oct 01, 2017 | Event |
Universal Remote Control Search Events, Retrieve Data, Remote Control Self Switches |
Dahlys | Sep 24, 2017 | Event |
Remote Event Counting and Control Remote Event Count and Control by Name |
Dahlys | Sep 19, 2017 | Event |
Skill Hotkeys Lets you bind hotkeys to skills for actors outside battles, and use them to select usable skills for actors inside battles |
DoubleX | Sep 09, 2017 | Controls |
Video Player To have more control over videos such as looping, play multiple videos at once and play videos as the rest of the command events are initiating. |
Dr. Yami | Sep 08, 2017 | Menu/ System |
Preloader To Preload assets. |
Dr. Yami and Archeia | Sep 08, 2017 | Misc. |
Hirion - Fall A falling system for the party leader on the map. |
Nicke | Sep 05, 2017 | Menu/ System |
Hirion - Swim A swimming system for the party leader on the map. |
Nicke | Sep 05, 2017 | Menu/ System |
DMI's Fade Control To help control fade times for map transfers and screen fades (Fade In/Fade Out) |
Dizzy Media Inc. | Sep 04, 2017 | Controls |
in-game time system Tracks game frames like Seconds in a Epoch (UNIX) time format. |
Sivli Embir | Aug 29, 2017 | Menu/ System |
PreviouslyOnStory Implement the synopsis function. |
Tsumio | Aug 27, 2017 | Menu/ System |
PIXI SpriteSheetsAnimations TexturePacker CORE Manager PIXI SpriteSheetAnimation && TexturePacker Pro in RMMV |
Jonforum | Aug 23, 2017 | Misc. |
Remove Battle Commands Enables you to assign a switch to a battle command and remove the linked battle command from the battle command window if the switch is on. |
Verdelite | Aug 22, 2017 | Battle |
Variables Shortcuts Shortcut for variables/switches/selfSwitches |
Xavier "xvw" Van de Woestyne | Aug 18, 2017 | Event |
Title Common Event Adds a command to the main menu that calls an empty map of your choice and run a chosen common event id. |
Jorel Mayer | Aug 17, 2017 | Event |
Unlocked Camera No longer will you have to border your map with empty tiles to keep the camera from stopping on map edges. |
Rehtinor | Aug 04, 2017 | Misc. |
Flat Value Gauge Sections Allows for gauge sections to have flat values instead of dividing the gauge into a set number of parts. |
Navash | Jul 28, 2017 | Menu/ System |
Extra Status Creates a highly customizable status screen that can be accessed from the main menu. |
LadyBaskerville | Jul 26, 2017 | Menu/ System |
VE - Cooperation Skills Allows setup skills where the battlers join and execute the action together. |
Victor Sant | Jul 21, 2017 | Battle |
Mekakushi (Blind Gimmick) Allows a blind-like state gimmick to take effect. |
Trb | Jul 15, 2017 | Battle |
MRP Lock Map Scroll Lock the camera in place either at a specific x-y coordinate or only along one axis. |
Mark Przepiora (HelloAnnyong) | Jul 12, 2017 | Event |
SimpleOverlay: multilayer system Display image layers on screen. |
Rui | Jul 12, 2017 | Menu/ System |
MRP Easy Receive Item Events No more copying-and-pasting events to give users gold and items. |
Mark Przepiora (HelloAnnyong) | Jul 10, 2017 | Event |
TitleVideo Allows the addition of a video to the title screen above the background image. |
Ryan Sivek (NanoWizard) | Jul 10, 2017 | Menu/ System |
Orange Overlay + Animated Parallax Add-on An updated version of Orange Overlay |
Hudell and Chaucer | Jul 07, 2017 | Misc. |
Difficulty Adds difficulty through parameter manipulation. |
Bloodmorphed | Jul 05, 2017 | Tweaks/ Fix |
MASTER PICTURES DEBUG TOOL Here is an exceptional plugin for all developer who develops a project based on an picture and pixi sprite engine. |
Jonforum | Jul 03, 2017 | Misc. |
Miscellaneous Javascript Snippets They are posted below as both .js files to download and place directly in your plugins folder and as spoilered code. |
LadyBaskerville | Jul 02, 2017 | Misc. |
VanishState (Translucent Effect) You can create a state that makes a battler translucent during battle. |
Mokusei Penguin | Jun 29, 2017 | Battle |
Randomized Names Will generate random names for characters in your game |
yuyu! | Jun 28, 2017 | Misc. |
MonsterCards Add a simple Card Collector Game to your Project |
SkottyTV | Jun 25, 2017 | Menu/ System |
Stat Polygon A fancy radar chart for your stats! |
mjshi | Jun 23, 2017 | Menu/ System |
SetItems This will add a possibility to create Armor Sets. |
SkottyTVott | Jun 22, 2017 | Menu/ System |
Storage System Create storage systems where the player can store his items. |
waynee95 | Jun 21, 2017 | Menu/ System |
Cross Examination Overlay Bringing Ace Attorney to MV since 2017. |
mjshi | Jun 16, 2017 | Menu/ System |
Chain Commands (quicktime event minigame) Make the player scramble to press a bunch of keys before time runs out. |
mjshi | Jun 15, 2017 | Menu/ System |
Online System Designed to make a stable and secure online connection from your game to a server of your choice. |
Nelderson | Jun 15, 2017 | Misc. |
Random Encounter Bar Creates a small window with a gauge that fills up as the player gets closer to a random encounter. |
Navash | Jun 11, 2017 | Menu/ System |
Battleback Fix Fixes battleback anchoring bugs caused by using YEP_GridFreeDoodads in RPG Maker MV v1.5. |
JGreene | Jun 09, 2017 | Tweaks/ Fix |
Animated busts Made to handle animated busts, but can be generalized to make picture based animations. |
Astfgl | Jun 09, 2017 | Event |
More Hud Faces Provides Plugin Commands and Script Calls to change the face graphics used in Moghunter's Battle HUD, Party HUD and/or Actor HUD mid-game. |
LadyBaskerville | Jun 03, 2017 | Menu/ System |
Version Display Helps give your title screen a more professional look, and helps with debugging your title. |
bluebooth | Jun 02, 2017 | Menu/ System |
Action Sequence Nested IF Allows you to nest IF statements in action sequences. |
SergeofBIBEK | Jun 01, 2017 | Battle |
adjust-damage-floor Modifies the amount of damage done by damage floor tiles. |
mindfriendly | May 31, 2017 | Tweaks/ Fix |
Conditional Turn Battle Changes the turn management of battles. |
Victor Sant | May 29, 2017 | Battle |
JIF Grid Inventory Allows you to create an inventory system similar to Stardew Valley and Resident Evil. |
Jiffy | May 27, 2017 | Menu/ System |
Customize Actor Face Opacity Allows you to configure the opacity with which actor faces in the status window provided by YEP_BattleStatusWindow are drawn. |
Terumoc | May 27, 2017 | Battle |
Action Sequence Loops Allows you to loop within action sequences. |
SergeofBIBEK | May 25, 2017 | Battle |
Random Dungeon Generator Will randomly generate a dungeon map and provide ways to control things like how many levels, bosses, treasure, and troops. |
Stormbeard | May 25, 2017 | Misc. |
waynee95's Plugin Collection If you need more info on the plugins, please check out the help manual of each plugin. |
waynee95 | May 24, 2017 | Misc. |
SimpleEquipWindows Simplified Equipment Screen |
Mokusei Penguin | May 21, 2017 | Menu/ System |
Hint/Tutorial System Adds hints for a more dynamic tutorial in your game! |
Khas | May 21, 2017 | Menu/ System |
Actor AI Actor with the autobattle flag will use a custom AI |
Astfgl | May 16, 2017 | Battle |
VictoryRecoverAll Fully recover party members after a battle victory. |
kotonoha* | May 15, 2017 | Battle |
Level Up Sound Effect Plays a sound effect when level up |
Yumineko | May 15, 2017 | Battle |
Launch Scene Opening Adds 2 scenes on launch and a opening. |
MushroomCake28 | May 11, 2017 | Menu/ System |
Multi Level Map Allows the visual stacking of several maps to simulate altitude. |
Fhntop | May 11, 2017 | Misc. |
ExEngine A collection of server tools for RPGmaker MV to be put simply |
Sarlecc | May 11, 2017 | Misc. |
Game Difficulty Adds support for multiple battle and puzzle difficulty levels! |
bluebooth | May 11, 2017 | Menu/ System |
Playtime Window Allows you to have a playtime window in your menu |
JGreene | May 10, 2017 | Menu/ System |
Action Sequence Proxy Allows you to set up common Action Squences to be called on later from within another action sequence. |
SergeofBIBEK | May 08, 2017 | Battle |
Item Collector Menu Allows the player to keep track of every item, weapons and armors that they gained through the game. |
MushroomCake28 | May 06, 2017 | Menu/ System |
TextColor (Hex Color Code) Allows text color to be selected from Hex Color Code. |
Trb | May 01, 2017 | Text Message |
Wuxing Minigame A kind of elemental rock-paper-scissors. |
mjshi | Apr 24, 2017 | Menu/ System |
Shg Recipe Book Creates an scene for a cooking/crafting mini game, with it's own music and it's own images. |
Shugo | Apr 20, 2017 | Menu/ System |
Consistent Audio Eliminates the need for checks on every map to confirm the right BGM/BGS/BGM is playing. |
bluebooth | Apr 17, 2017 | Tweaks/ Fix |
BattleBGMContinue When it plays the current battle BGM, if it's the same battle bgm as before, it will resume. |
Triacontane | Apr 16, 2017 | Battle |
QuickMove Improves a character's movement behavior such as walk and jump. |
krmbn0576 | Apr 15, 2017 | Controls |
Dude, Where's My Autorun? Gives you a list of all autorun events in the game with locations. |
Trihan | Apr 08, 2017 | Event |
Level UP Animation It causes that when level up appears an animation in the hero, also the possibility to recover all the status of the party when giving Level UP. |
TK | Apr 03, 2017 | Misc. |
Sell Shop It makes it possible to create a store that is only allowed to sell items |
TK | Apr 03, 2017 | Menu/ System |
EIS Plugins Kino Plugin Compilation |
Kino | Apr 02, 2017 | Misc. |
NonFadeBGMforTitle When New Game is selected from the Title Screen it proceeds to the Map Scene without fading out the title music. |
Yumineko | Mar 27, 2017 | Tweaks/ Fix |
Actors Core Gives level up actions and conditional subtraits to actors. |
ICF-Soft | Mar 24, 2017 | Tweaks/ Fix |
Prize Wheel Opens a new scene where the player spins a wheel and presses a button to stop it from spinning. |
Galv | Mar 21, 2017 | Menu/ System |
Master Volume Allows devs to utilize a single slider for all 4 sound profiles. |
Maliki79 | Mar 20, 2017 | Menu/ System |
Term Window Allows a popup help window to explain game "terms" (names, places, events, etc.) while and only while a message box (dialogue) is open. |
bluebooth | Mar 14, 2017 | Menu/ System |
Shop Tracking Allows you to bind two variables to track the amount of gold players spend buying items in stores, and the amount of gold players earn selling items in stores. |
bluebooth | Mar 14, 2017 | Misc. |
[SSP] GoldSymbolExtension Allows you to set your Gold Name/Symbol to the left of your currency or keep it on the right side of your currency. |
Hiek | Mar 12, 2017 | Tweaks/ Fix |
Yanfly Battle AI Core extension: Buffs Allows buffs/debuffs/neutral condition checks for enemy AI. |
Astfgl | Mar 11, 2017 | Battle |
Screen Zoom Allows zooming in on the active screen |
Galv | Mar 11, 2017 | Event |
Fit to Browser Window Designed for browser deployed games, this automatically fits the game screen to the width and height of the client's browser window. |
Amy Pond | Feb 22, 2017 | Controls |
Params as Currency Allows you to use the stats of the party or a particular Actor as currency when buying or selling an item. |
Zarsla | Feb 15, 2017 | Misc. |
Master More Debug Tool Display a quantity of cool debugging information directly in the windows bar. |
Jonforum | Feb 13, 2017 | Misc. |
Extended Sprite Extends the Sprite class for add a False Z value |
Nio Kasgami | Feb 11, 2017 | Misc. |
Number Input Extremum Allows you to set a max and min for the number input command. |
dragon3025 | Feb 09, 2017 | Tweaks/ Fix |
New Item Indication Adds an image over weapon/item/armor icons that have been obtained for the first time in the game to indicate that it's a new item. |
Galv | Feb 09, 2017 | Menu/ System |
HP Color Controller Allows the developer to change the color depending on the actor's remaining HP. |
AceOfAces_Mod | Feb 03, 2017 | Menu/ System |
Final Fantasy Retro Menu Changes menu to look like its from retro Final Fantasy. |
Ventiq | Jan 29, 2017 | Menu/ System |
Save Testers Allows testers saving/loading their own paces in different folders. |
Dr.Yami and Archeia | Jan 28, 2017 | Misc. |
Autopause at Punctuation Automatically pauses your dialogue, briefly, at punctuation marks. |
mjshi | Jan 23, 2017 | Text Message |
[MSX] Alphabetical Sort Allow the user to sort items in inventory and skill learned. |
Melosx | Jan 23, 2017 | Menu/ System |
Match Card Lottery A scratch-card-lottery-type minigame for your projects. |
mjshi | Jan 22, 2017 | Menu/ System |
Summon Actor Summoning creatures that replace the party in battle is a feature in many RPGs. |
LadyBaskerville | Jan 22, 2017 | Battle |
Advanced Graphics (Lighting and Fog) Lighting and fog are now separate plugins, and both of them require my new KhasGraphics plugin. |
Khas | Jan 21, 2017 | Misc. |
Superman Ability Enables the player to takeoff and land like superman with the press of a button or script calls. |
Galv | Jan 21, 2017 | Event |
Dynamic Traits Making traits a little more flexible. |
Galv | Jan 21, 2017 | Tweaks/ Fix |
Map Tint During Menus Expands options for how the game screen will look when paused. |
Nessuno | Jan 18, 2017 | Menu/ System |
Animation Save Bug Fix Fixes the bug that turns impossible to save the game while an event running in parallel mode is playing an animation on itself. |
Fogomax | Jan 15, 2017 | Tweaks/ Fix |
GTP - Gamefall Team Plugins Variety of Free Plugins |
Gamefall Team | Jan 15, 2017 | Misc. |
Smooth Gradient for Terrax Lighting Smooths the lights in Terrax Lighting by slightly changing the way that gradients are drawn. |
Nelson William | Jan 14, 2017 | Tweaks/ Fix |
Equipment Variables Lets you specify a variable, a value and an actor in the note box of any piece of equipment, and takes care of the rest. |
LadyBaskerville | Jan 11, 2017 | Misc. |
Class Name Change Change the name of the class for an actor, allowing to use the same class for different actor but displaying a different name. |
Ceschi | Jan 08, 2017 | Tweaks/ Fix |
Troop Changes the message when a troop emerges from "Bat emerges!" (using enemy name) to "Cloud of Bats emerges!" (using troop name). |
mykrme | Jan 08, 2017 | Tweaks/ Fix |
Secret passage Create secret passages simply and easily via map regions. |
mykrme | Jan 08, 2017 | Misc. |
Continuum Empower Plus Allows you to create skills that may be 'empowered' using simple notetags. |
continuumg | Jan 06, 2017 | Battle |
Weapon Proficiency Train your actors to be proficient in a variety of weapon types. |
Galv | Jan 05, 2017 | Menu/ System |
Enemies Core Add different variations to enemies that can affect traits, hue, image, exp, gold, name, etc. |
ICF-Soft | Jan 04, 2017 | Tweaks/ Fix |
Encounter Effect Disabler Removes the zoom & flash effect when you encounter an enemy (battle start) as well as the sv battlers entering from the right. |
pEcOsGhOsT | Jan 03, 2017 | Tweaks/ Fix |
QPlugins Quxios Plugin Collection |
Quasi | Jan 02, 2017 | Misc. |
Resolution & Screen Size Gives you the ability to define multiple resolutions, the resolutions will be available for the player to choose in the options menu. |
Chaucer | Jan 01, 2017 | Controls |
For letters, logs, plans etc. Allows you to splash an image from an event. |
Roxas | Dec 31, 2016 | Misc. |
Status Menu Status menu where you can organize actor params. |
ICF-Soft | Dec 31, 2016 | Menu/ System |
Character Creator Adds an in-game character generator. |
SumRndmDde | Dec 30, 2016 | Menu/ System |
JS Items Max Allows you to change the maximum amount of items, armors or weapons |
Adiktuzmiko | Dec 29, 2016 | Tweaks/ Fix |
Continuum Queue Battle System Time-based battle system wherein battlers queue up to five actions. |
continuumg | Dec 29, 2016 | Battle |
Fit Picture To Screen Will automatically resize a picture to any screen size |
Pontifex | Dec 27, 2016 | Tweaks/ Fix |
Confirm Reload When the player presses F5, display a message that asks whether the game should be reloaded. |
LadyBaskerville | Dec 26, 2016 | Menu/ System |
Cross Reference Tool Shows you where all your database items have been used throughout your project |
Shaz | Dec 22, 2016 | Misc. |
recover all on level up By default, it will enable the recover all on level up. |
DSR | Dec 22, 2016 | Tweaks/ Fix |
JK Preserve Map Event States Keeps track of switch and/or variable IDs that you want to control to prevent the above behavior. |
Pirobi | Dec 22, 2016 | Event |
Choice Pictures Pictures and choices mixed. |
Galv | Dec 20, 2016 | Text Message |
EISGamePause Pause the game/ Stop the game clock |
Kino | Dec 18, 2016 | Controls |
Continuum Snippets Collection of simple plugins |
continuumg | Dec 17, 2016 | Misc. |
Screen Buttons Screen buttons for clicking and touching. |
Galv | Dec 15, 2016 | Menu/ System |
Simple Crops + Galv's Tools Two plugins in one because they were designed to work with each other but not required. |
Galv | Dec 15, 2016 | Menu/ System |
Tint Event Allows you to add tint to events, players, and followers. |
CityShrimp | Dec 11, 2016 | Event |
J_MapTime Enables HRG/MRG/TRG to function while on the map. |
J (Jragyn, J, Jeremy) | Dec 07, 2016 | Misc. |
SimpleHearts Draws Hearts on the screen based on your main actor's Hp using pictures. |
SEK | Dec 04, 2016 | Menu/ System |
Random Loot Made to handle random loot and its display. |
Astfgl | Dec 03, 2016 | Misc. |
Pick up & Throw Will let the player pick up and throw events. |
Chaucer | Dec 03, 2016 | Event |
Fog of War/Lighting System Includes features such as hidden map, gradient vision, and dynamic adding/removing of light source to create many different types of fog of war. |
CityShrimp | Dec 01, 2016 | Misc. |
TransferLines Create a TransferLine to teleport your actor to a relative location on another map or in the same map! |
SEK | Nov 29, 2016 | Event |
Tactical Battle System Shaped to be more like Wakfu and Dofus battle system than any other one. |
Lecode | Nov 28, 2016 | Battle |
VE Throwable Objects with Yanfly Battle Engine Core Compatibility Patch Use a skill notetag to selectively execute a modified version of the Throwable Objects code. |
Victor Sant, Michael Caiola | Nov 27, 2016 | Tweaks/ Fix |
Message Window Hide Lets the player toggle whether or not the message window is shown, by pressing a key. |
Jatopian | Nov 23, 2016 | Text Message |
Ray, Beam and Lightning Effects Adds beams (like chain lightning effects) to RMMV. |
MikauSchekzen | Nov 23, 2016 | Battle |
Quick Time Events Aims to allow you to create QTE's on the map scene or on the battle scene. |
Astfgl | Nov 21, 2016 | Event |
Summon Actors Allows you to create skills that summon new actors not in the party into combat. |
Sekunri | Nov 19, 2016 | Battle |
Weapon & Armor Check calls Four Javscript calls to check for the existence of weapons and armor |
Fugama | Nov 12, 2016 | Misc. |
Quest Log Another quest log plugin to give you guys more options |
Galv | Nov 11, 2016 | Menu/ System |
KODERA optimization Exchanges various elements of core RPG Maker engine with faster counterparts. |
Mariusz 'koder' Chwalba | Nov 10, 2016 | Misc. |
EISNotify Allows the developer to have a notification system in-game. |
Kino | Nov 06, 2016 | Menu/ System |
[STV] Plugins Skotty TV Plugin Compilation |
SkottyTV | Nov 06, 2016 | Misc. |
MoveTo Allows the user to make characters move directly to a specific location, be it event, player, or follower |
Chaucer | Nov 05, 2016 | Event |
Damage Face Will change the Face Image from Actor 1 - 4 depending on the HP value of each actor. |
SkottyTV | Nov 05, 2016 | Menu/ System |
Fishing Mini Game Adds a new fishing mini game to your project similar to that of Breath of Fire 2’s. |
Galv | Nov 03, 2016 | Menu/ System |
Random Encounter Conditions Use comments in a troop page to assign that troop a condition for it to appear in random encounters. |
Galv | Nov 03, 2016 | Event |
Menu Actor Switch Buttons Allows you to quickly change the actor in the status, skill and equip menus, using buttons that you can customize. |
DreamX | Nov 02, 2016 | Menu/ System |
ClassSelector This will add a class selector to your Project |
SkottyTV | Nov 01, 2016 | Menu/ System |
Enemy Troops Extension Allows more conditions to battle events and to concatenate troops. |
ICF-Soft | Nov 01, 2016 | Tweaks/ Fix |
Post Battle Common Events Runs common events after each battle, and making one for myself was faster than looking for one. |
Artyrambles | Nov 01, 2016 | Battle |
Instant Text Lets you offer the player the option to have message window text appear instantly, instead of one character at a time. |
Jatopian | Oct 27, 2016 | Menu/ System |
StageSelector This will add a level selector to your Project |
SkottyTV | Oct 24, 2016 | Menu/ System |
Highest Actor Level Stores the highest level of the current party in a variable via plugin command. |
Artyrambles | Oct 23, 2016 | Event |
Flat stat bonus states Allows you to use notetags to give flat stats bonuses using states (instead of percentage based). |
Astfgl | Oct 20, 2016 | Tweaks/ Fix |
Crit States States and critical hits. |
Galv | Oct 17, 2016 | Battle |
Extra Agility Turn Battlers with a high AGI parameter can get extra turns between normal battle turns. |
Galv | Oct 17, 2016 | Battle |
Pokemon More Moves You will be able to determine the maximum number of skills yourself in the "Maximum" Parameter of this plugin. |
LadyBaskerville | Oct 13, 2016 | Battle |
[MSX] Inventory Categories Allow you to add new categories in your inventory. |
Melosx | Oct 05, 2016 | Menu/ System |
Rem Dictionary Takes advantage of the predefined dictionary tab in the plugin to create a scene that allows the developer to create a dictionary, or book of sorts, of important need to know terms in-game. |
Kino | Oct 04, 2016 | Menu/ System |
Partial Save Save only part of the game data to a save file. |
TheTitan99 | Oct 03, 2016 | Tweaks/ Fix |
YR Plugins Waterguy Plugin Compilation |
Waterguy | Oct 02, 2016 | Misc. |
Rem System - Text Replacement Allows you to import text from text files directly into message windows in your game! |
Kino | Sep 27, 2016 | Text Message |
Manual Level Up Assign parameter points and manually level up party members. |
Galv | Sep 20, 2016 | Menu/ System |
Simple Skill Check The Variable to Save the Stat Check to |
Forteller/ Dark Confidant | Sep 20, 2016 | Misc. |
Timed Bar Display Bar uses the standard horizontal two-colour gradient, colours are customisable |
S_Rank_Crazy | Sep 17, 2016 | Menu/ System |
Status Bars Lets you use bars to show battler statuses on their sprites |
DoubleX | Sep 17, 2016 | Battle |
Map Projectiles Make puzzles, traps or whatever with projectiles. |
Galv | Sep 14, 2016 | Event |
Animated Battleback Frame by frame battleback animation. |
Galv | Sep 14, 2016 | Battle |
Parallel Common Events in Battle Loads the parallel-activated common events in the battle scene. |
Barreytor | Sep 13, 2016 | Battle |
Beast Book Add a Beast Register to your Game |
SkottyTV | Sep 11, 2016 | Menu/ System |
Picture Animations Pictures and animations get married. |
Galv | Sep 08, 2016 | Event |
Puzzle Functions Adds some functions to use that may help with eventing puzzles and/or quests. |
Galv | Sep 08, 2016 | Event |
Event Detectors Add functionality for events detecting the player |
Galv | Sep 08, 2016 | Event |
PlaceAnimation To show an animation anywhere on the screen without having to target a player sprite or event location. |
Driftwood Gaming | Sep 05, 2016 | Event |
Organize Options Menu Organizes options menu into categories. |
bluebooth | Sep 05, 2016 | Menu/ System |
Main Utility A lot of functionality making scripting easier. |
ICF-Soft | Sep 05, 2016 | Misc. |
BGM FadeIn Facilitates access to the BGM Fade-in and BGS Fade-in native functions. |
bluebooth | Sep 05, 2016 | Tweaks/ Fix |
Screen Flash Option Allows those with sensitive eyes the option of disabling screen flashes. |
bluebooth | Sep 05, 2016 | Menu/ System |
Particles Allows particle generation within a map. |
JavaHut | Sep 05, 2016 | Misc. |
Timed Attack: Wheel Sets up a ring of commands that must be completed as they cycle towards the top of the ring. |
SumRndmDde | Sep 04, 2016 | Battle |
Save Extension Provides more advanced features to enhance the basic save and load functions in RMMV. |
JavaHut | Sep 01, 2016 | Tweaks/ Fix |
AudioManager Extension Provides more advanced sound functions to enhance the basic audio manager in RMMV. |
JavaHut | Aug 31, 2016 | Tweaks/ Fix |
Dynamic Settings Compatibility Fixes DoubleX RMMV Dynamic Settings compatibility issues |
DoubleX | Aug 28, 2016 | Tweaks/ Fix |
Item Cooldown Lets you set skills/items causing users to cooldown after using |
DoubleX | Aug 28, 2016 | Battle |
[GDT] Event Timers Allows you to set timers for an event. |
Gilles | Aug 28, 2016 | Event |
Item Charge Lets you set skills/items to need turns to charge before using |
DoubleX | Aug 28, 2016 | Battle |
Multiple Viewports Provides the multiple viewports |
Biud436 | Aug 25, 2016 | Misc. |
GDT Core Utility Provides some useful Tag Parsing Features and a useful command for selfswitches. |
Gilles | Aug 21, 2016 | Misc. |
Timed Attack: Mash Adds a new Timed Attack system that requires the Player to mash a button to get a gauge to a certain point. |
SumRndmDde | Aug 21, 2016 | Battle |
NoiseMater "Sazanami" Detects the sound around a device. |
saronpasu | Aug 19, 2016 | Misc. |
Can Lose Changes the default lose behavior from game over to just continuing. |
Tairo | Aug 19, 2016 | Battle |
Common Event Shop This is a port of Yanfly's Common Event Shop from VX Ace to MV. |
DreamX | Aug 17, 2016 | Event |
Keyboard Input Dialog Allows you to display text edit box on the screen. |
Biud436 | Aug 16, 2016 | Controls |
Conditional Map Encounters You can set certain Conditions that, when true, will allow for new Troops to appear. |
wrigty12 | Aug 16, 2016 | Battle |
Dynamic Settings Lets users change some system settings in game and save them |
DoubleX | Aug 15, 2016 | Tweaks/ Fix |
Roll Credits Just a scene to give credit to those who helped make your project, but could be used for other things. |
Galv | Aug 15, 2016 | Menu/ System |
Event Start Types Make an event do something different depending how it was activated. |
Galv | Aug 15, 2016 | Event |
Change Sound Allows you to change mid-game the sound effects used in your game. |
DreamX | Aug 14, 2016 | Tweaks/ Fix |
Targeting Hotkeys Lets you set some hotkeys selecting actor/enemy target by index |
DoubleX | Aug 14, 2016 | Controls |
PluginManager Extender Extends the pluginManager with many useful built-in method. |
Nio Kasgami | Aug 12, 2016 | Misc. |
ZeSpatial: Ease of relative transfer! For easy map transfer. |
EmperorZelos | Aug 12, 2016 | Event |
Time, clocks and dates. To give a clock, timer, date and control things related to it. |
EmperorZelos | Aug 10, 2016 | Misc. |
Timed Attack: Clock Another Timed Attack system that is based of off the ring or clock system from Shadow Hearts. |
SumRndmDde | Aug 07, 2016 | Battle |
Change Action Rating Variance Change the default Action Rating variance for enemies to anywhere from 1 (meaning no randomness) to 9 (any move on any turn.) |
TheTitan99 | Aug 01, 2016 | Battle |
Critical BGM/BGS Changer Allows users to set a BGM or BGS to play when either the player party or enemy troupe reaches a critical state defined by percentage of remaining HP. |
Maliki79 | Jul 29, 2016 | Battle |
AP - Blocking Introduces what I call "Block Rate" and "Block Reduction". |
Alistair | Jul 29, 2016 | Battle |
Formula Shortcut Adds a lot of usefull shortcuts to use in formulas. |
ICF-Soft | Jul 28, 2016 | Misc. |
Event Extension Add more conditions to events giving more flexibility. |
ICF-Soft | Jul 27, 2016 | Event |
New Game Plus To allow the player to start a new game that uses specified data (such as gold, items, variables, switches, actors, etc.) from a save file. |
Galv | Jul 23, 2016 | Menu/ System |
Stationary Turn Changing player movement. |
Galv | Jul 23, 2016 | Controls |
Window Skin Option The Player can select the Window Skin for their own within the Options Menu. |
SumRndmDde | Jul 23, 2016 | Menu/ System |
Window Frame Anti-Stretch Window skins that have patterns can now be used correctly. |
SumRndmDde | Jul 21, 2016 | Tweaks/ Fix |
Timed Attack Core Replicates that Undertale system and also allows the capability to add more forms of "Timed Attacks" in the future. |
SumRndmDde | Jul 21, 2016 | Battle |
YEP Battle Status Window Extension Adds several parameters to customize the battle hud. |
DreamX | Jul 19, 2016 | Battle |
Random Enemy Traits Speed up time making enemies and increase variation by randomizing the traits of enemies! |
DreamX | Jul 16, 2016 | Battle |
Elevation Fix Allows you to specify events that can only be interacted with when you are at the same elevation on the map. |
Shaz | Jul 15, 2016 | Tweaks/ Fix |
Character Noisy Steps Makes characters produce stepping sound effects when they move on the map terrain. |
Akumu Games | Jul 15, 2016 | Misc. |
Ossra's Plugins Plugin Count: 13 |
Ossra | Jul 14, 2016 | Misc. |
Params Core Enables you to add full new custom parameters that can be used inside formulas or inside events. |
ICF-Soft | Jul 13, 2016 | Misc. |
Tiny But Useful Plug-Ins RandomLoadingScreen, SetRegionId, Warehouse |
Hikitsune-Red | Jul 13, 2016 | Misc. |
AP - Ability Distribution Will extend the stat distribution plugin with a toggle that allows you to switch between increasing your parameters and Abilities. |
Alistair | Jul 12, 2016 | Menu/ System |
Basic Plugins These are basic plugins which do essential functions that some users may want in their games. |
Helladen | Jul 10, 2016 | Misc. |
Popularized ATB Hotkey Lets users set some hotkeys to select various inputable actors |
DoubleX | Jul 10, 2016 | Controls |
Time Utility Stores date and time in game variables for diverse pourposes. |
ICF-Soft | Jul 08, 2016 | Event |
event mover Let events move when the player moves. |
Frysning | Jul 08, 2016 | Event |
Item Durability EX Gives extra functionality to YanFly's ItemDurability Plugin allowing durability to affect item's stats and changing the default behavior of the plugin to delete items upon break. |
Maliki79 | Jul 07, 2016 | Tweaks/ Fix |
Attach Augments EX Allows users of Yanfly's Attach Augments plugin to have preset Augments on items. |
Maliki79 | Jul 06, 2016 | Menu/ System |
YouTube Player Allows you to start playback of the YouTube video. |
Biud436 | Jul 05, 2016 | Misc. |
More State SV Motions Adds the ability to have different motions on SV Actors other than just Normal, Abnormal, Sleep, and Dead. |
wrigty12 | Jul 05, 2016 | Battle |
Junk Allows for the marking of items as junk. |
DreamX | Jul 04, 2016 | Menu/ System |
DreamX Options Ability to use switches or variables as options |
DreamX | Jul 03, 2016 | Menu/ System |
VE - Active Time Battle Changes the turn management of battles. |
Victor Sant | Jun 30, 2016 | Battle |
Permadeath Adds permadeath to the game. |
DreamX | Jun 29, 2016 | Battle |
Random Map Events Allows for randomly allocating events on the map manually via a plugin call or automatically when transferring. |
DreamX | Jun 27, 2016 | Event |
GDT Elements Leveling Gives your characters the possibility to level up their elements by using skills of this element. |
Gilles | Jun 26, 2016 | Menu/ System |
AP - Stat Distribution Your actors gain Points upon levelling up that can be spent to increase your heroes' params. |
Alistair | Jun 25, 2016 | Menu/ System |
TDW Poison Flash on Damage Fix Creates a workaround to allow a "flash" upon taking regenerationHp damage on a map. |
wrigty12 | Jun 24, 2016 | Tweaks/ Fix |
Drag and Move Windows To allow the player to move windows on the screen at his ease. |
Lecode | Jun 23, 2016 | Menu/ System |
Pushy Map Events Makes marked events attempt to move characters whenever they bump into each other in the map. |
Akumu Games | Jun 22, 2016 | Event |
Map Start Common Event To run a common event on a map just after the map is loaded. |
Procrafynation | Jun 22, 2016 | Event |
ChangeActor Adds the possibility to change an actor with a not fighting one, jumping your turn. |
SEK | Jun 19, 2016 | Battle |
Conditional Branch+ Some handy shorthands for your conditional branches. |
mjshi | Jun 18, 2016 | Event |
Side Effects Control Allows the user to set advanced effects for battlers, states and equipments. |
Lecode | Jun 16, 2016 | Tweaks/ Fix |
Variable Buy and Sell Rates Allows developers to set group item buy and sell costs. |
Maliki79 | Jun 15, 2016 | Tweaks/ Fix |
Gold rate / Drop rate Introduces an actual Gold/Item rate that can be modified with Notetags placed in several noteboxes. |
Alistair | Jun 15, 2016 | Tweaks/ Fix |
Custom Title Make your title screen more unique. |
Galv | Jun 14, 2016 | Menu/ System |
HiddenMembers Not fighting members will be behind your fighting members! |
SEK | Jun 13, 2016 | Battle |
AllMembersFight You can set a limit to the members in battle. When someone dies, the next avaliable one joins. |
SEK | Jun 13, 2016 | Battle |
VE - Tile Priority Allows you to setup tiles that have the same priority as character. |
Victor Sant | Jun 13, 2016 | Misc. |
Actor Select Screen A window that lists all of the Actors in the Player's party can be called and the Player can select an Actor to be stored in a variable and used as the developer pleases. |
SumRndmDde | Jun 13, 2016 | Menu/ System |
ShieldLife Add a shield when the heal recieve by the actor it's over is hp max. |
Tetsuhiko | Jun 12, 2016 | Battle |
Critical Popup Will add a "Critical" popup above the damage popup. |
Jory4001 | Jun 08, 2016 | Battle |
Simple Item Tracking Adds a small window above gold window (or in place of your choice) that shows tracked items and variables. |
Mr. Trivel | Jun 06, 2016 | Menu/ System |
Simple Replace Skill When you learn a skill, it can remove unwanted skills. |
Mr. Trivel | Jun 06, 2016 | Tweaks/ Fix |
Quasi Item Scene Gives the developer more control over how the item scene looks. |
Quasi | Jun 05, 2016 | Menu/ System |
VE - Battle Motions Allows you to create more elaborated animation sequence for the battle motions. |
Victor Sant | Jun 05, 2016 | Battle |
BM MV Shop A redesigned shop screen to follow the format of my equip scene and to add features. |
Jun 04, 2016 | Jun 04, 2016 | Menu/ System |
Popularized ATB Order Lets you set the battle to show all battlers' atb in 1 bar |
DoubleX | Jun 02, 2016 | Battle |
Make F11 toggle fullscreen Binds fullscreen toggling to F11 in addition to the default F4 |
orlando | Jun 01, 2016 | Controls |
BattleTime&Rank Get a fast victory and gain different amounts of exp and gold! |
SEK | May 30, 2016 | Battle |
MoneyDivision Divides your money in Gold, Silver and Copper. |
SEK | May 29, 2016 | Menu/ System |
State Resistance Lets you set some states to have state removal/turn resistances |
DoubleX | May 28, 2016 | Battle |
EISContextMenu Allows you to create an icon menu on the map scene, which you can access using touch input. |
Kino | May 24, 2016 | Menu/ System |
Quasi Quick Touch Modifies the Selection Window so items get selected / are highlighted, when the mouse is over them. |
Quasi | May 24, 2016 | Controls |
Quest System Simple UI to keep track of quests with some customization options |
game_stailer94 | May 22, 2016 | Menu/ System |
Talk To Follower The player can talk to, specifically, the one follower right behind them. |
mjshi | May 22, 2016 | Event |
Rune Skills (Skill System) Combine runes to form epic spells! |
mjshi | May 19, 2016 | Battle |
RandomTitle Music Snippet Allows play random one from up to 10 title themes. |
1224Deko | May 17, 2016 | Menu/ System |
Error Stack on Screen QoL improvement to show error stack on screen for easier bug reporting. |
Mr. Trivel | May 17, 2016 | Misc. |
Menu Music Allows to change their music to something you'd like instead. |
Mr. Trivel | May 16, 2016 | Menu/ System |
Save Items Requires the party to remove currently held items, so another party moves on with their story. |
Mr. Trivel | May 16, 2016 | Event |
Event Spawner Spawn events from one map to the map the player is on. |
Galv | May 15, 2016 | Event |
VE - MP Levels Adds a new variant for the MP mechanic, where MP is divided in levels. |
Victor Sant | May 14, 2016 | Tweaks/ Fix |
Encounter Rate Option Menu Allows players the freedom to edit the random encounter rate via the Options Menu up to and including complete removal of random battles. |
Maliki79 | May 13, 2016 | Menu/ System |
Disable Player Movement By Input Define switch IDs in the parameters to decide whether to allow the player to move and/or activate events with the action button. |
DreamX | May 13, 2016 | Event |
Actor Portraits in Battle Shows Actor's portraits/battlers in battle. |
Mr. Trivel | May 12, 2016 | Battle |
Passive Skills Allows skills to give passive bonuses to actors. |
Mr. Trivel | May 12, 2016 | Tweaks/ Fix |
Override Database Name Display a different name in-game for an actor, class, item, weapon, armor, enemy or state than what it is in the database. |
DreamX | May 12, 2016 | Misc. |
Turn In Place Allows the player to turn in place before moving. |
mjshi | May 11, 2016 | Event |
Timed Trial Lets the player play for a limited amount of time, then closes the game. |
Yuuta Kirishima | May 10, 2016 | Event |
Timed Choice Selection You can automatically force a selection, to create a mechanic where the player has a limited amount of time to make a decision. |
Tsukihime | May 10, 2016 | Text Message |
VE - Sprite In Windows Allows you to display the sv battler or charset animated sprite on menu windows. |
Victor Sant | May 09, 2016 | Menu/ System |
No Item Categories Removes item categories from item menu scene and from shop scene. |
Mr. Trivel | May 09, 2016 | Menu/ System |
Damage Efficiency Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency. |
Mr. Trivel | May 09, 2016 | Battle |
Stop BGM on Minimize Mutes the BGM on window minimize and plays the music when window is reopened. |
Yuuta Kirishima | May 09, 2016 | Controls |
Detect Detect the browser by calling the function. |
Yuuta Kirishima | May 08, 2016 | Misc. |
Element Core Uses a new formula to calc element damage and a new tactical formula. |
ICF-Soft | May 07, 2016 | Tweaks/ Fix |
Actor Equip Items Players will have to plan what items they take into battle when their actors can only use items from their own pockets. |
Galv | May 06, 2016 | Menu/ System |
Battle AI Core Extension Allows for custom target conditions when use eval. |
DreamX | May 05, 2016 | Battle |
13 Alt Menu Screens Adds alternative menu screens to be used in your RPG Maker MV game. |
SumRndmDde | May 04, 2016 | Menu/ System |
NeMV - On Step Effect Allows your actors' states to perform JavaScript evaluations as you walk on the map. |
Nekoyoubi | May 03, 2016 | Misc. |
Quest Log Tracks quests, awards players for completing them. |
Mr. Trivel | May 03, 2016 | Menu/ System |
VE - Battle Command Window Allows you to customize the party command window and actor command window display. |
Victor Sant | May 03, 2016 | Battle |
NeMV - Battle Action Messages Allows your skill and item messages to be customized in the moment by writing JavaScript eval() code in the item or skill’s notebox. |
Nekoyoubi | May 03, 2016 | Battle |
liply_WinChrome_scroll_patch There is rendering problem on 2016/4/6 Windows Chrome. MV Core creates large canvas garbage. This patch fix it. |
liply | May 02, 2016 | Tweaks/ Fix |
NeMV - State Resources Grants the ability to quantify states and use them as resources via YEP - Skill Core-friendly notetags. |
Nekoyoubi | Apr 29, 2016 | Misc. |
HMS: Choice Display Mode Allows you to display the choices in-line with your messages, with the option to switch between the default display method and the new display method. |
Tsukihime | Apr 28, 2016 | Text Message |
Animated Splash Screens Create any number of images that display one after the other in order before the title screen appears. |
Galv | Apr 28, 2016 | Menu/ System |
Distance Conditional Checks how close the event is to the player/ another event. |
James Westbrook | Apr 26, 2016 | Event |
GDT: Message Window - Item Information Allows you to write Item Informations in the Message Window via \Item |
Gilles | Apr 24, 2016 | Text Message |
Zelda HUD Creates a simply health hud inspired by the well known Zelda RPG created by Nintendo. |
Dekita | Apr 24, 2016 | Menu/ System |
VE - Damage Popup Improves the popup damage diplay. |
Victor Sant | Apr 24, 2016 | Battle |
Disable Items To Sell Disables specific items or groups of items from being sold in shops. |
Mr. Trivel | Apr 21, 2016 | Event |
SAR_MVAchievements Allows you to have achievements inside an RPG maker MV game. |
Sarlecc | Apr 20, 2016 | Menu/ System |
Windowskin Change Allows you to change your windowskins using simple script calls. |
Tsukihime | Apr 19, 2016 | Menu/ System |
DreamX's Victory Aftermath Extension Perform actions like messages during Victory Aftermath |
DreamX | Apr 16, 2016 | Battle |
VE - Equip Set Allows you to create equipments that gives extra effects when used together. |
Victor Sant | Apr 16, 2016 | Tweaks/ Fix |
Window Background Colors You can quickly set up the colors for your windows. |
Tsukihime | Apr 15, 2016 | Menu/ System |
Debug Display Shows you a whole ton of customization information pertaining to your game on-screen as text. |
SumRndmDde | Apr 13, 2016 | Menu/ System |
Variable Rates Allows you to increase or decrease one or more Variables by a certain value every certain amount of frames. |
SumRndmDde | Apr 13, 2016 | Event |
VE - Arrow Cursor Allows to display an image as the cursor fow selection windows. |
DreamX | Apr 12, 2016 | Menu/ System |
Picture Events During Message This extension allows you to click on a picture common event while a message or choice window is active, perform the associated common event, and then return to the event that was being processed before you clicked the picture (if desired). |
DreamX | Apr 11, 2016 | Text Message |
NeMV - Class TP Rename Allows you to rename and recolor HP/MP/TP displays in your game per class. |
Nekoyoubi | Apr 11, 2016 | Tweaks/ Fix |
Weapon Armor Sound Effects With notetags, you can change the sound effects for an animation based on the weapon of the attacker and the armor of the target. |
DreamX | Apr 10, 2016 | Tweaks/ Fix |
AttackCountAndFormula Counts uses of skills and attacks and adds a bonus damage formula. |
SEK | Apr 10, 2016 | Tweaks/ Fix |
SGS Stats Allows you to define additional stats for your actors and enemies. |
MagicMagor | Apr 10, 2016 | Tweaks/ Fix |
Basic Event Shadows Displays shadows under events and the player on the map. |
Galv | Apr 08, 2016 | Event |
VE - Battle Status Window Allows you to customize the battle status window display. |
Victor Sant | Apr 06, 2016 | Battle |
Limited Inventory Limits inventory space by item number or item weight. |
Mr. Trivel | Apr 05, 2016 | Menu/ System |
NeMV - Actor Equip Points Allows you to build an equipment monitoring system, where when equipping and unequipping weapons and armor to your actors, you can track that equipment based on tags. |
Nekoyoubi | Apr 05, 2016 | Menu/ System |
Choice Help Window With comments, you can specify the help, message text and face when you select a choice (before confirming). |
DreamX | Apr 04, 2016 | Text Message |
NeMV - Tagged Action Count Allows the counting of certain actions to be tied to their tags, and optionally, for those tags to be bound to variables in your game. |
Nekoyoubi | Apr 03, 2016 | Misc. |
SingleActorBS Your battles will work like Pokémon's battles |
SEK | Apr 03, 2016 | Battle |
Animated Menu Cursor Use an animated image to display next to your menu commands. |
Galv | Apr 03, 2016 | Menu/ System |
Window Background Designer Allows you to assign images to your windows and use them as the window backgrounds. |
Tsukihime | Apr 02, 2016 | Menu/ System |
Message Styles Change the Show Text message box to look different with options for windowskin, font, font size, input indicator positioning and more. |
Galv | Apr 01, 2016 | Text Message |
Map Nodes Travel Allows to travel to different maps through node selection. |
Mr. Trivel | Apr 01, 2016 | Misc. |
Skill Motion Allows you to specify the single motion done by a skill. |
DreamX | Apr 01, 2016 | Battle |
Max Level Restrictions Allows restricting and lifting actor, class and global max level. |
Mr. Trivel | Mar 31, 2016 | Tweaks/ Fix |
Reedo's Simple Plugins Designed to add subtle functionality with a simplistic design which minimizes any negative impact with other plugins. |
Reedo | Mar 31, 2016 | Misc. |
Global Save Data Allows player to set and change variables that affect all saves. |
Mr. Trivel | Mar 31, 2016 | Event |
Scene Background Allows to set specific backgrounds for specific scenes. |
Mr. Trivel | Mar 30, 2016 | Menu/ System |
Hide Item Quantities Allows to hide specific items quantities. |
Mr. Trivel | Mar 29, 2016 | Menu/ System |
Map Selection Allows to travel to different maps from a single scene. |
Mr. Trivel | Mar 29, 2016 | Menu/ System |
NeMV - Tags Allows actors, enemies, classes, skills, states, items, weapons, armors, and events to be tagged and those tags to be easily retrieved via script. |
Nekoyoubi | Mar 29, 2016 | Misc. |
Party Manager Allows player to change their party and see which members are available to change into. |
Mr. Trivel | Mar 29, 2016 | Menu/ System |
Crafting Allows players to craft items. |
Mr. Trivel | Mar 28, 2016 | Menu/ System |
VE - Information Window Allows you to display windows with text while on the map Scene. |
Victor Sant | Mar 27, 2016 | Text Message |
Ultimate Stat Distribution Get stat points on level up, those points can be spent to increase stat value |
Icaro10100 / FrozenPhoenix | Mar 26, 2016 | Menu/ System |
Event Spawn Timers Allows you to set a respawn time for events that can activate a self switch or switch once their timer has expired. |
Galv | Mar 25, 2016 | Event |
VE - Throwable Objects Allows you to create skills and items with throwable animations. |
Victor Sant | Mar 25, 2016 | Battle |
Timed Message Popups Display popup messages on the screen or over characters. |
Galv | Mar 24, 2016 | Text Message |
Multicolor HP MP TP Gauges Increases colors used for HP MP TP gauge. |
Mr. Trivel | Mar 23, 2016 | Menu/ Status |
Menu Status State Descriptions Adds a command to Yanfly's Status Menu Core that allows you to view the states an actor has and a description of the state. |
DreamX | Mar 23, 2016 | Menu/ System |
Simple Light Allows you to enable the light effect like as lantern on the map. |
Biud436 | Mar 22, 2016 | Event |
Expression Spy A dedicated window will open and keep you informed of what the monitored values are. |
Drykul | Mar 22, 2016 | Controls |
Cancel Sound Effect Stop a specific sound effect without cancelling all sound effects. |
Chaucer | Mar 22, 2016 | Tweaks/ Fix |
Guest Followers You can add actors to the party, or remove actors from the party at anytime. |
Tsukihime | Mar 22, 2016 | Event |
HP MP TP Colors & Names Changes colors and names of HP, MP and TP. Purely graphical. |
Mr. Trivel | Mar 20, 2016 | Menu/ System |
Metronome Skill It allows you to easily and effectively create a Metronome Skill. |
SumRndmDde | Mar 20, 2016 | Battle |
Fullscreen Toggle Option Adds an option to your game's Option Screen that allows the user to toggle their game between Windowed mode and Fullscreen mode. |
SumRndmDde | Mar 20, 2016 | Controls |
VE - Dual Wield Improves the Dual Wield trait. |
Victor Sant | Mar 20, 2016 | Tweaks/ Fix |
Cloud Based Asynchronous Multiplayer Gives you the ability to create asynchronous multiplayer games with server based savegame storage. |
Purzelkater | Mar 20, 2016 | Misc. |
Party Switching Scene Provides a scene where you can trade actors between two parties. |
Tsukihime | Mar 19, 2016 | Menu/ System |
Open Shops Allows player to open a shop for a single item instead of going into whole shop scene with multiple items. |
Mr. Trivel | Mar 19, 2016 | Event |
Multiple HUD Draws the HUD that displays the hp and mp and exp and level of each party members. |
Biud436 | Mar 18, 2016 | Menu/ System |
Wave Filter Applies the wave effect to the sprite by using the Fragment Shader. |
Biud436 | Mar 17, 2016 | Misc. |
Menu Command Manager You have full control over your menu commands! |
Tsukihime | Mar 17, 2016 | Controls |
VE - Death Counter Allows you to setup actions that are used when the battler take a lethal attack, before it dies. |
Victor Sant | Mar 16, 2016 | Battle |
Unlock Shop Items Unlock new items in shop by selling or plugin commands. |
Mr. Trivel | Mar 16, 2016 | Menu/ System |
Empty Menu Removes actor data and moves command window. |
Mr. Trivel | Mar 15, 2016 | Menu/ System |
Restore HP/MP/TP Allows actors, classes, weapons, armors or states to restore HP/MP/TP after winning a battle or leveling up. |
Mr. Trivel | Mar 15, 2016 | Tweaks/ Fix |
Simple Item Sell Price Allows to simply define item's sell price in it's note field. |
Mr. Trivel | Mar 15, 2016 | Misc. |
Gain Stats on Level Up Actors gain stats on level up depending on their class. |
Mr. Trivel | Mar 15, 2016 | Tweaks/ Fix |
Change Equipment on Level Up Changes actor equipment on specific levels when leveling up. |
Mr. Trivel | Mar 15, 2016 | Tweaks/ Fix |
Simple Shadows Adds a simple shadow casting feature to character sprites. |
Quasi | Mar 15, 2016 | Misc. |
Multi-Touch Core Support Overrides TouchInput core scripts to provide true multi-touch |
bluebooth | Mar 15, 2016 | Controls |
Visual Novel Choices Changes the default "Show Choices" menu to look like a visual novel choice selection. |
Galv | Mar 15, 2016 | Text Message |
Rhyme Map Smooth Scrolling Improve the map scrolling by smoothing is movement. |
Nio Kasgami, Rhyme, Quasi | Mar 15, 2016 | Tweaks/ Fix |
Simple Save/Load Screen Shows faces instead of character sprites and adds 4 lines of things. |
Mr. Trivel | Mar 15, 2016 | Menu/ System |
Simple Title Screen Changes title screen by making commands images and adding Press Start before command window appears. |
Mr. Trivel | Mar 14, 2016 | Menu/ System |
Batch Collision Detection Allow you to check if the player or events are colliding with eachother, technically this could be done with eventing. |
chaucer | Mar 13, 2016 | Event |
VE - Skill Ammunition Allows you to setup items that are required to use actions. |
Victor Sant | Mar 13, 2016 | Battle |
VE - Replace Actions Allows you to setup actions that replaces another actions used during battles. |
Victor Sant | Mar 13, 2016 | Battle |
VE - FollowUp Skills Allows you to setup skills that are used right after using another skill in battle. |
Victor Sant | Mar 13, 2016 | Battle |
Instant Turn Battle Battlers perform actions instantly in an order decided by their agility. |
DreamX | Mar 12, 2016 | Battle |
Color Shifting Enemies Some enemies can color shift during the battles. |
Mr. Trivel | Mar 12, 2016 | Battle |
Book Menu Changes command based menu into picture based menu. |
Mr. Trivel | Mar 11, 2016 | Menu/ System |
Todes Remote Self Switches Allows the control and manipulation of event Self Switches from other events. |
Todeswalzer | Mar 11, 2016 | Event |
Screen Manager Can scale the resolution of your game without having to have a preset resolution. |
Helladen | Mar 11, 2016 | Tweaks/ Fix |
Icon Menu Changes command based menu into icon based menu. |
Mr. Trivel | Mar 11, 2016 | Menu/ System |
Variable Mix BGM Manager Allows for variable mixes to be played. |
HeroicJay | Mar 10, 2016 | Tweaks/ Fix |
Critical Damage Multiplier Changes how default critical damage calculation works in RPG Maker MV. |
Mr. Trivel | Mar 10, 2016 | Battle |
Different Skill Effects Depending on Target Items and skills affect different targets differently. |
Mr. Trivel | Mar 09, 2016 | Battle |
Instant Text Will cause all window messages to show text instantly, instead of letter by letter. |
Chaucer | Mar 08, 2016 | Tweaks/ Fix |
VE - Loop Animation Allows to display looping and cycling animations, the animation loops indefinitely, and if there’s more than one they cycles between them. |
Victor Sant | Mar 07, 2016 | Misc. |
Dash/Run Sprite Change sprites when dashing. |
DreamX | Mar 06, 2016 | Tweaks/ Fix |
Auto Equip On Empty You can specify which weapon or armor to automatically equip an actor when they unequip (not swap) a weapon or armor |
DreamX | Mar 05, 2016 | Tweaks/ Fix |
Event Radius Check Allow you to have events detect one another. |
Dolarmak | Mar 04, 2016 | Event |
State Common Events State add/remove common events via notetags. |
Gilgamar | Mar 03, 2016 | Event |
VE - State Replace Allows you to create states that, when applied, have it’s effects replaced by other effects. |
Victor Sant | Mar 02, 2016 | Battle |
VE - Incapacitate States Allows you to create states that makes the target to be considered to be affected by a ‘death state’, even if is is not actually dead. |
Victor Sant | Mar 02, 2016 | Battle |
Capture Enemies Capture enemies, adding their actor version to the party. |
DreamX | Mar 01, 2016 | Battle |
Cloud Manager You can store your savegames on and load it from your server. |
Purzelkater | Mar 01, 2016 | Misc. |
Map Cache Fix Optimises the way spritesets are handled by Scene_Map by caching them. |
brandos | Feb 29, 2016 | Tweaks/ Fix |
Invader Mini Game A top-down shooter mini game that can be played within your RPG Maker MV project. |
Galv | Feb 29, 2016 | Menu/ System |
VE - Battler Graphic Setup Allows you to setup battlers that have different models than the RPG Maker MV default. |
Victor Sant | Feb 29, 2016 | Battle |
Random Item Prefixes & Suffixes With notetags, you can specify random traits for an equipment by using an affix and/or prefix item. |
DreamX | Feb 28, 2016 | Misc. |
Map Destination Image Changes the white destination square when you click on the map. |
Mr. Trivel | Feb 28, 2016 | Menu/ System |
Skill Time Reaction Gives user a moment to press confirm button. |
Mr. Trivel | Feb 26, 2016 | Battle |
Battle Action Exp Changes the way exp is obtained. |
Tsukihime | Feb 26, 2016 | Battle |
Eval Condition Allow javascript as a condition. |
izyees | Feb 25, 2016 | Tweaks/ Fix |
Izys Shop Cart Core Will add a cart to your shop. |
izyees | Feb 25, 2016 | Misc. |
MBS - FPLE Makes your game a 3D labyrinth explorer, it's quite easy to use once everything is set up. |
Masked | Feb 23, 2016 | Menu/ System |
Random Dialogue Sometimes you just need NPCs to say random stuff. |
bluebooth | Feb 22, 2016 | Text Message |
Toggle Targets Allows to setup certain action to have a option to toggle it’s targets. |
Victor Sant | Feb 22, 2016 | Battle |
Battle Action Info An information box drops down whenever you are selecting a target for an action in battle. |
Galv | Feb 21, 2016 | Battle |
Yanfly Engine Plugins Addons Addons for Yanfly Engine Plugins (YEP). |
Corniflex | Feb 20, 2016 | Misc. |
Popups Shows popups on item/gold get. Or custom ones on demand. |
Mr. Trivel | Feb 20, 2016 | Text Message |
VE - Masters Allows the actors to become disciple of NPCs called ‘master’. |
Victor Sant | Feb 19, 2016 | Battle |
Sideview Frames With parameters and notetags, you can define for the frame count and frame speed for actors. |
DreamX | Feb 19, 2016 | Battle |
ONLY CHARACTER SURVIVOR MENU For survivor or horror games |
alanzdr | Feb 19, 2016 | Menu/ System |
Dark Room Covers Allows to show and hide regions. |
Mr. Trivel | Feb 17, 2016 | Misc. |
Console Manager Automatically shows the console for playtest and/or deployment |
Silver | Feb 17, 2016 | Controls |
Enemy Exp Change Changes how enemies give EXP. Now it's based on actor and enemy level. |
Mr. Trivel | Feb 17, 2016 | Tweaks/ Fix |
Pickboard - Lotto Type Item Picking Allows players to pick rewards from a board of tiles and costs some currency - be it gold or items. |
Mr. Trivel | Feb 17, 2016 | Menu/ System |
Smart Map Buttons Creates a series of sprite buttons on screen that will respond to keyboard, mouse, and touch. |
bluebooth | Feb 16, 2016 | Menu/ System |
VE - Battle Advantage Gives control over the advantage rates and introduce new types of battle advantage besides the default surprise and pre-emptive. |
Victor Sant | Feb 16, 2016 | Battle |
JK Mail System Adds a mailbox and messaging system to a project. |
Pirobi and JK Software | Feb 16, 2016 | Menu/ System |
Kill Counter Allows you to track, in a variable, the number of enemies of a specific kind killed. |
Shaz | Feb 15, 2016 | Menu/ System |
Region Transfer Transfers player when stepping on a region. |
Mr. Trivel | Feb 15, 2016 | Misc. |
Vehicle Music Fix Changes how music and vehicles work. |
Mr. Trivel | Feb 15, 2016 | Tweaks/ Fix |
Static EXP Makes every level require same amount of EXP. Enemies give exp depending on actor level. |
Mr. Trivel | Feb 15, 2016 | Menu/ System |
Display All Status Icons Will automatically shrink the state icons when an actor has too many state icons to display at full size, so that the player can see far more icons for each actor. |
Wavelength | Feb 15, 2016 | Menu/ System |
Rare Enemies Adds a chance of encountering rare versions of enemies. |
Mr. Trivel | Feb 15, 2016 | Event |
Percent Equipment Stats Allows for items to have percentage stat increases. |
Mr. Trivel | Feb 15, 2016 | Tweaks/ Fix |
Minimum Damage Changes minimum damage from 0. |
Mr. Trivel | Feb 15, 2016 | Battle |
Max Hp = Hp state Allows specific states to make actor's Max HP equal to HP. |
Mr. Trivel | Feb 15, 2016 | Tweaks/ Fix |
Emerge Animations Makes enemies emerge with animation playing into battle. |
Mr. Trivel | Feb 14, 2016 | Battle |
Minecart Adds a minecart vehicle to the game. |
Gilgamar | Feb 14, 2016 | Misc. |
MOG BattleCry Actor to Actor Item Addon Separate voicefiles depending on who item is being used on |
Moghunter (edited by mjshi) |
Feb 14, 2016 | Battle |
Simple Swap Battle Actor Allow the user to create a skill that can replace the caster with another actor who not in the party |
Nechigawara Sanzenin | Feb 13, 2016 | Battle |
Emoji Engine Stop the timer when message a running. |
Nio Kasgami | Feb 13, 2016 | Misc. |
Common Event Logger Simply logs all executing common events to console. |
Mr. Trivel | Feb 13, 2016 | Event |
VE - Materia System Replicate the Materia system from the game Final Fantasy VII. |
Victor Sant | Feb 12, 2016 | Menu/ System |
XDE_X_AchvPack1 Adds new achievements to the XDE_AchievementSys plugin. |
xDGameStudios | Feb 12, 2016 | Misc. |
Formula Effects You can create custom effects that support formulas. |
Tsukihime | Feb 12, 2016 | Tweaks/ Fix |
Parse Note To JSON On Startup Parses DBs that within their schema has the "note" key. |
kabuto202 | Feb 11, 2016 | Misc. |
Classic RM2K Teleport & Escape Dungeon item/skill Allow the user to create classic RM2K Teleport and Escape Skill without using any game variables and common events. |
Nechigawara Sanzenin | Feb 10, 2016 | Misc. |
Effect Conditions Allows you to define "effect conditions", which are conditions that are given to each and every effect on an item or skill. |
Tsukihime | Feb 08, 2016 | Tweaks/ Fix |
Weapon Damage Allows you to define weapon damage formulas, which can be used in your skill formulas if necessary. |
Tsukihime | Feb 07, 2016 | Battle |
Non-Combat Menu A sleek, minimalist menu for all your non-combat game needs! |
mjshi | Feb 06, 2016 | Menu/ System |
VE - Custom Vehicles Allows you to create vehicles beyond the 3 default vehicles available. |
Victor Sant | Feb 06, 2016 | Misc. |
Player Position History Can 'save' and 'load' a position from $gameVariables specified in parameter settings |
bluebooth | Feb 04, 2016 | Menu/ System |
Save files saved to local data folders To change where save files for a game are stored. |
taarna23 | Feb 04, 2016 | Misc. |
Fonts Allows you to add any number of additional fonts to the game, mapped by their file name. |
Iavra | Feb 03, 2016 | Misc. |
Party Manager Provides functionality for working with additional parties. |
Tsukihime | Feb 02, 2016 | Menu/ System |
World Map Allows for a customizable, fully featured World Map system. |
bluebooth | Feb 02, 2016 | Menu/ System |
FlipelyFlip Plugins FlipelyFlip's plugin collection |
FlipelyFlip | Feb 02, 2016 | Misc. |
Traits Extension Bundle Expands the traits option in your database by adding entirely new kinds of traits that you can use to increase the amount of customization in your project. |
Moogle_X | Feb 01, 2016 | Misc. |
RCWizard Steal Skill Implements two new skill effects, 'steal one' and 'steal all' that can be added to skills by filling out the note section. |
RCW | Feb 01, 2016 | Battle |
JK_DirectShop For shop commands where "PurchaseOnly" is checked, go directly to the buy screen. |
Pirobi and JK Software | Jan 31, 2016 | Event |
Skill Gems (Materia) Materia-system that supports color-coding. |
SilverDash | Jan 31, 2016 | Menu/ System |
MBS - Async Movies Allows you to play movies as a asynchronous task, this way you can still control the game behavior via events. |
Masked | Jan 30, 2016 | Misc. |
VE - Critical Hit Effects Gives you better control over critical rate and critical damage. |
Victor Sant | Jan 29, 2016 | Battle |
Invisible Events In Range Allows events to appear or disappear depending how close the player is. |
Mr. Trivel | Jan 28, 2016 | Event |
XDE_ItemEvents Enables the execution of custom javascript code during the ITEM action performance. |
xDGameStudios | Jan 28, 2016 | Event |
Particle Engine Extensible particle engine, that creates effects by applying behaviours to particle objects. |
Iavra | Jan 27, 2016 | Misc. |
FFP_MultipleTroops Provides the feature to create large enemy parties for battles by a simple comment at the troops event page. |
FlipelyFlip | Jan 26, 2016 | Battle |
Parameter Tables Provides you with a way to manage all of your parameters as external tables which you can edit using text editors like notepad, or more sophisticated spreadsheet software like Excel. |
Tsukihime | Jan 26, 2016 | Misc. |
XDE_Achievement Enables the creation of a achievement system that helps the developers to create more in-depth game mechanic. |
xDGameStudios | Jan 26, 2016 | Menu/ System |
VE - Enemy Skills Allows you to setup skill that can be learned from enemies. |
Victor Sant | Jan 24, 2016 | Battle |
8 Directions graphics You can use 8 directions graphics |
Orcomarcio | Jan 24, 2016 | Controls |
VE - Tech Points Allows to setup skills that have a limited number of uses. |
Victor Sant | Jan 23, 2016 | Menu/ System |
Common Event Buttons You can assign common events to certain buttons on the keyboard. |
Tsukihime | Jan 22, 2016 | Controls |
XDE_BattleEvents Enables the execution of custom javascript code during the action performance. |
xDGameStudios | Jan 22, 2016 | Battle |
VE - Command Replace Allows you to setup commands that are added, removed or replaced by another commands when certain conditions are met. |
Victor Sant | Jan 20, 2016 | Event |
No Item Categories Removes the Categories list from the Items menu and shows all items in a single window. |
Shaz | Jan 20, 2016 | Menu/ System |
FFP Exclude Enemies Provides the feature of adding enemies to a troop, which can't be battled but be used as graphical enhancements. |
FlipelyFlip | Jan 19, 2016 | Battle |
Death Sounds Makes actors and enemies play a sound when they die. |
Mr. Trivel | Jan 19, 2016 | Battle |
VE - Charge Actions Allows to create actions that have a delayed use. |
Victor Sant | Jan 17, 2016 | Battle |
VE - Cast Animations Allows you to display animations on the user of each action before he executing them. |
Victor Sant | Jan 17, 2016 | Battle |
VE - Skip Battle Log Allows to set some (or all) of the Battle Log Messages to be skipped. |
Victor Sant | Jan 17, 2016 | Battle |
TDW Equip Actor Restriction Allows you to have Weapons/Armors only be equippable by certain Actors. |
wrigty12 | Jan 17, 2016 | Tweaks/ Fix |
Custom Game Over Change what happens when the party dies or an event calls Game Over processing. |
McKathlin | Jan 16, 2016 | Event |
VE - Unreachable Targets Allows to creat a trait that makes battlers unable to be targeted by other battler’s actions and battlers that are able to reach them. |
Victor Sant | Jan 16, 2016 | Battle |
Simple Deactivate "Spacebar or Z speeds up events on map" Deactivates fast forward on events on a map when Z key is held down. |
Astra Cat | Jan 16, 2016 | Misc. |
Battle Gold Reward Variance You can assign a probability chance to a range of numbers when the game decides how much gold to give the player per enemy. |
DreamX | Jan 15, 2016 | Battle |
Actor Event Sprites Adds options to have events look like actors with comment tags. |
MikauSchekzen | Jan 15, 2016 | Event |
VE - Event Conditions Allows to set custom conditions for event pages, you can use any valid code as the condition for the page to start |
Victor Sant | Jan 15, 2016 | Event |
XDE_CodeLanguage Will implement a coded encrypted language similar to the one found in FFX with Al Bhed. |
xDGameStudios | Jan 14, 2016 | Text Message |
Simple Cursor Script Creates MouseX, MouseY, MouseXGrid, MouseYGrid and Custom Cursor. |
Astra Cat | Jan 14, 2016 | Controls |
Touch Surprise Battles Events labeled with |
DreamX | Jan 12, 2016 | Battle |
Customize Stock Battlebacks Change the stock battlebacks for different terrains without the need to mess with the script. |
Rafael_Sol_Maker | Jan 12, 2016 | Tweaks/ Fix |
Pre-Emptive Battle Events Provides you with a way to guarantee a pre-emptive or surprise by setting some variables. |
Tsukihime | Jan 12, 2016 | Battle |
Placeholder States Allows you to create states that can be used on the same battler multiple times, but potentially have different results. |
Tsukihime | Jan 12, 2016 | Battle |
Enemy Positions Allows to change enemy positions through adding tags. |
Mr. Trivel | Jan 11, 2016 | Battle |
TDW X Random Enemies Scope Allows you to have a random, dynamic number of random enemies affected. |
wrigty12 | Jan 11, 2016 | Battle |
Limited Random Battles With a variable you can put a limit on the number of random battles on a map. |
DreamX | Jan 11, 2016 | Battle |
Image as Map Name To replace map name display with an image and animate it! |
Procrafynation | Jan 10, 2016 | Menu/ System |
Sprite Weapon Positions You can set the X and Y at the plugin params of sprite weapon. |
limonada | Jan 09, 2016 | Tweaks/ Fix |
VE - State Graphics Allows to setup states that changes the battler graphic while they are affected. |
Victor Sant | Jan 09, 2016 | Misc. |
Adjustable Command Window and Text Colors Allows you to customize certain aspects of the command window on your title screen/ Allows you to change some text colors. |
ShawnBaxe | Jan 09, 2016 | Menu/ System |
Simple Input Settings Allows you to adjust the controls. |
Astra Cat | Jan 09, 2016 | Controls |
Follower and Battle Member Options With notetags, you can choose which party members can appear as a follower or participate in battle. |
DreamX | Jan 08, 2016 | Controls |
VE - Mix Actions Allows you to create a new command to combine items and skills to create new actions. |
Victor Sant | Jan 08, 2016 | Menu/ System |
VE - Notes Text File Allows to use the content of text files to be used as notetags. |
Victor Sant | Jan 08, 2016 | Misc. |
XDE_ITEM_TYPES Creates item types similar to the ones present in weapons and armor. |
xDGameStudios | Jan 07, 2016 | Tweaks/ Fix |
Follower Event Touch You can have events triggered when they touch either the player or the player's followers. |
Tsukihime | Jan 05, 2016 | Event |
Soft Enemy Selector Changes enemies before battle starts. |
ICF-Soft | Jan 05, 2016 | Battle |
VE - Element Set Allows to set more than one element to a skill or item. |
Victor Sant | Jan 04, 2016 | Misc. |
Equipment Learning Allows actors to learn new skills by equipping certain weapons and armors. |
Moogle_X | Jan 04, 2016 | Menu/ System |
VariableGraphics You will be able to change the graphics of the first 4 groupmember. |
Warliet | Jan 03, 2016 | Event |
Dynamic Faces in Messages We can write the characters name dynamically by writing \N[1] |
Gilles | Jan 03, 2016 | Text Message |
Input Name KeyBoard Is to write the name by keyboard, it is not complete because it can only write lowercase letters, but I'm already working in uppercase. |
Lima | Jan 02, 2016 | Controls |
Battle Exp Distribution Changes the way EXP is rewarded. |
Tsukihime | Jan 02, 2016 | Battle |
VE - Escape Codes Adds new Escape Codes (such as \c[x], \n[x]…) to be used whitin the texts on some windows, such as message windows and description windows. |
Victor Sant | Jan 01, 2016 | Text Message |
VE - Trait Control Allows you to use Plugin Commands to add or remove traits from actors or enemies. |
Victor Sant | Jan 01, 2016 | Event |
Event Trigger Labels Allows you to separate an event's list of commands into different sections. |
Tsukihime | Jan 01, 2016 | Event |
Collision Exceptions Events labeled with the same collision exception will not collide with each other. |
DreamX | Jan 01, 2016 | Event |
Movement Direction Lock Allows you to restrict player movement temporarily using events. |
Tsukihime | Jan 01, 2016 | Event |
Save Title You can use events to determine what the current save title should be. |
Tsukihime | Jan 01, 2016 | Menu/ System |
Sync Save Data You can specify that certain data will be "synchronized", which means if you change the value in one game, all other save files as well as the title screen will be affected as long as you save the game. |
Tsukihime | Jan 01, 2016 | Event |
Better "Move Away From Player" Events will be better at avoiding the player and get stuck less often. |
DreamX | Dec 31, 2015 | Event |
Tilemap Extensions (for YED_TileMap) Enables you to draw regions in TileD much like you would draw regions in the MV Editor. |
Liquidize | Dec 30, 2015 | Misc. |
VE - Control Text Allows the use to use Escape Codes (\c[x], \n[x], \i[x] and such) in every text on a window. |
Victor Sant | Dec 29, 2015 | Text Message |
Berserker Allow you to set an actor as a berserker |
InBlast | Dec 29, 2015 | Tweaks/ Fix |
VE - Direct Commands Allows to set skills or items to be used directly when selecting the commands, so the skill or item selection menu won’t be opened. |
Victor Sant | Dec 28, 2015 | Tweaks/ Fix |
Gauge Action System Captures the OK button pressed down and fills the gauge until the OK button is released. |
Procrafynation | Dec 27, 2015 | Menu/ System |
VE - SFonts SFonts are image files that replaces the normal font. |
Victor Sant | Dec 26, 2015 | Misc. |
Localization The core plugin for localization, which contains all logic to load text and convert escape codes. |
Iavra | Dec 26, 2015 | Misc. |
Event Text Shows text on the map that moves along with events. |
Silver | Dec 25, 2015 | Event |
Randomize Events Erases or switches the self-switches of marked events on the map (automatically). |
Silver | Dec 23, 2015 | Event |
VE - Fog and Overlay Allows to create overlay that can be used for fogs and other visual effects. |
Victor Sant | Dec 22, 2015 | Misc. |
Allow Luk to affect Skill Variance Allow LUK to Affect and other Stats to effect variance of skills |
Forteller/ Dark Confidant | Dec 22, 2015 | Tweaks/ Fix |
Dynamic Language Change You can change every system text |
SamuelDivinium | Dec 22, 2015 | Misc. |
Undead (invert healing <==> damage) Converts healing to damage and/or damage to healing for undead enemies and/or players. |
Silver | Dec 22, 2015 | Battle |
Enemy State Overlays Allows state overlays to be displayed on enemies in battle. |
DreamX | Dec 21, 2015 | Battle |
Christmas Pack (12 plugins) Most plugins are simple, but very useful. |
Fogomax | Dec 20, 2015 | Misc. |
Visibility Range Just a way to limit the player's visibility. |
Galv | Dec 20, 2015 | Menu/ System |
VE - Hit Formula Allows you to setup different formulas to decide hit success of actions. |
Victor Sant | Dec 19, 2015 | Tweaks/ Fix |
WindowLayer Fix Fixes the WindowLayer class, by removing seemingly unneeded and restricting functions from it. |
Iavra | Dec 19, 2015 | Tweaks/ Fix |
Splash Video Plays one or more videos prior to the title screen. |
Iavra | Dec 18, 2015 | Menu/ System |
Dual Weapon Restriction Allows the Maker to easily make skills that require two weapons to be equipped to be useable. |
superMasterSword | Dec 18, 2015 | Tweaks/ Fix |
BOB_TypesEx Allows you to add and name skill, weapon, and armor types past the RPGMV limit of 99. |
Bobstah | Dec 18, 2015 | Tweaks/ Fix |
Exp Tables Allows your actors to level up by reaching the amount of experience points required. |
Tsukihime | Dec 17, 2015 | Tweaks/ Fix |
VE - Character Frames Allows you to use character with more frames than default. |
Victor Sant | Dec 17, 2015 | Tweaks/ Fix |
VE - Diagonal Movement Allows you to setup diagonal movement for the player and events. |
Victor Sant | Dec 15, 2015 | Event |
Message Pause Cursor You are given more control over that pause cursor. |
Tsukihime | Dec 15, 2015 | Text Message |
Use Weapon and Armor in Battle Allows player to use weapons and armor to invoke skills in battle. |
Mr. Trivel | Dec 13, 2015 | Battle |
Salvage Items Allows players to salvage unneeded items and get something back. |
Mr. Trivel | Dec 13, 2015 | Misc. |
Character Frames Enables you to use charactersets that have more than the default 3 frames per character. |
Galv | Dec 13, 2015 | Tweaks/ Fix |
Diagonal Movement Enables player to move diagonally. |
Galv | Dec 13, 2015 | Controls |
MBS - Sound Emittance Allows you to set sound emittances for events, |
Masked | Dec 11, 2015 | Event |
Video Title Allows you to play a video on the title screen. |
Iavra | Dec 11, 2015 | Menu/ System |
Speed Manager Allows you to easily change the default movement speeds in your game. |
Karberus | Dec 10, 2015 | Tweaks/ Fix |
VE - Action Dodge Allows you to setup evasion values for different actions. |
Victor Sant | Dec 10, 2015 | Battle |
Self Variables Introduces the concept of "Self Variables" for your events. |
Tsukihime | Dec 10, 2015 | Event |
EST - ACTOR EVENT Can create event that use actor or party member graphic |
Estriole | Dec 09, 2015 | Event |
VE - Action States Allows to setup a trait that allows to change the battlers states when hit with a specific action. |
Victor Sant | Dec 09, 2015 | Battle |
FFP_EnemyLevels Gives you the possibility to give enemies a specific level or a range of levels. |
FlipelyFlip | Dec 09, 2015 | Tweaks/ Fix |
FFP_EVExpAndMoneyHandler Provides the possibility to use custom money and exp-formulas. |
FlipelyFlip | Dec 09, 2015 | Tweaks/ Fix |
FFP_VariableAndSwitchHandler Provides you the features of defining the value of a switch or a variable via script codes directly with the switch name and also to keep it up to date at any time. |
FlipelyFlip | Dec 09, 2015 | Event |
FFP_BaseStats Provides the feature of Pokemon to define basestats for actors and enemies. |
FlipelyFlip | Dec 09, 2015 | Tweaks/ Fix |
Sprite Zoom Zoom events, the player and follower sprites! |
Aramis-IX | Dec 09, 2015 | Event |
Map Save Access Allows you to specify which maps will have save access disabled by default. |
Karberus | Dec 08, 2015 | Event |
VE - Reflect Actions Allows you to setup different triggers for damage reflection. |
Victor Sant | Dec 08, 2015 | Battle |
VE - Retaliation Damage Allows to change the default mechanic of counters and reflect: the attacker can deal damage to the defending player before receiving the counter attack or magic reflect. |
Victor Sant | Dec 08, 2015 | Battle |
Battle Command: Use Skill Allows you to add commands that allow your actors to use skills directly without accessing the skill menu. |
Tsukihime | Dec 07, 2015 | Battle |
Actor Battle Commands Provides advanced battle command manage functionality that allows you to manage each and every one of your actors' battle commands. |
Tsukihime | Dec 07, 2015 | Battle |
Advanced Menus Provides enhanced menu functionality for better mouse/touch navigation. |
orlando | Dec 06, 2015 | Menu/ System |
Text to Icon Instead of drawing text, this plugin will drew an icon instead for specified texts. |
DrDhoom | Dec 06, 2015 | Menu/ System |
Elemental Negation Allows you to specify negative element rates. |
Tsukihime | Dec 05, 2015 | Battle |
Action Indicators For the player to know what the action button is going to do before they press it. |
Galv | Dec 05, 2015 | Event |
ZE - Character Poses Allows you to change the image displayed for different characters on the screen, including the player's party. |
Zalerinian | Dec 05, 2015 | Controls |
VE - Counter Actions Allows you to expand the counter attacks options. |
Victor Sant | Dec 04, 2015 | Battle |
Text Input Window Enables a Command Input system. |
darkkitten | Dec 04, 2015 | Menu/ System |
Change Equip On Battle Allows to change certain specified equipment types (specification is class-based) during battle, by adding an 'Equip' actor battle command opening a specific in-battle equip menu. |
Unconnected42 | Dec 03, 2015 | Battle |
Load last game after Game Over It just modifies the way the GameOver scene works. |
Torqus | Dec 03, 2015 | Menu/ System |
Equip Slots Cannot Be Empty Allows you to designate certain slots that cannot be empty. |
Tsukihime | Dec 02, 2015 | Tweaks/ Fix |
Footstep Sound Effects System Responsive footstep sound efx when actor moving |
Ryusa | Dec 01, 2015 | Misc. |
random title display on start Setting the title screen background to a random image of a selected group when the game starts. |
WorldWakeSTU | Dec 01, 2015 | Menu/ System |
Counter After Hit Changes it so that the target does not evade automatically, and will perform the counter attack afterwards. |
Tsukihime | Dec 01, 2015 | Battle |
Single Actor Creates menu for one actor only so no more empty space bothering. |
Ventiq | Dec 01, 2015 | Menu/ Status |
Zombie State Create "zombie states" that damage affected battlers when they were to heal HP. |
Atreyo Ray | Dec 01, 2015 | Battle |
ZE - File List Maintains a list of all files available in a project's directory. |
Zalerinian | Dec 01, 2015 | Misc. |
zAPI - File Tools An API to allow other plugins to read and write files easier. |
Zalerinian | Dec 01, 2015 | Misc. |
VE - Action Resistance Allows to create effects that protects against specific actions. |
Victor Sant | Nov 30, 2015 | Battle |
[TF] Random Number Generator Creates a random number and stores it into a in-game variable. |
Tagflag | Nov 30, 2015 | Event |
Cache Manager Allows you to clear your image cache when changing maps, in order to reduce memory usage, especially on mobile devices. |
Shaz | Nov 30, 2015 | Misc. |
ZE - Free Jump Allow the player to jump freely on the map, rather than requiring an event to jump the player a set amount. |
Zalerinian | Nov 30, 2015 | Event |
Balloon Sound Effects Automatically plays sound effects you set in the plugin settings for each 'balloon' (exclamation, question, sweat, etc). |
Galv | Nov 30, 2015 | Event |
Edge Handler Can call a common event, with party's Direction and current Map ID set |
whitesphere | Nov 30, 2015 | Event |
Luminus Status Screen Changes how Character Status is displayed. |
Mr. Trivel | Nov 30, 2015 | Menu/ System |
Perks Actors get perk points on specific levels when leveling up or on every level up. |
Mr. Trivel | Nov 30, 2015 | Menu/ System |
Conjure Weapons Allows skills to conjure weapons that last for a few turns or until battle ends. |
Mr. Trivel | Nov 30, 2015 | Battle |
Simple Skill Leveling Skills change to their stronger or different versions after X uses. |
Mr. Trivel | Nov 30, 2015 | Tweaks/ Fix |
Simple Mercenaries Allows player to recruit mercenaries that last for X battles or until they die. |
Mr. Trivel | Nov 30, 2015 | Event |
Quicksand Allows regions to sink players and events in. |
Mr. Trivel | Nov 30, 2015 | Event |
Hurt Sounds Makes actors and enemies play a sound when they get hit. |
Mr. Trivel | Nov 30, 2015 | Battle |
Simple Shop Tax Allows easy way to change prices for whole shop items at once. |
Mr. Trivel | Nov 30, 2015 | Tweaks/ Fix |
Progress Title Screen Changes title screen image according to highest game progress among the savefiles. |
Mr. Trivel | Nov 30, 2015 | Menu/ System |
Event Names Allows events to show their names, pictures or icons above their heads. |
Mr. Trivel | Nov 30, 2015 | Event |
Gameover Events Allows you to create your very own gameover events! |
Tsukihime | Nov 29, 2015 | Event |
VE - Action Conditions Allows to setup specific condtions to allow some skills or items to be used. |
Victor Sant | Nov 29, 2015 | Event |
State Damage Modifiers Allows you to further apply additional damage modifiers, which essentially allows you to change the damage even further. |
Tsukihime | Nov 29, 2015 | Battle |
Draggable Camera Allows the player to drag and move the camera. |
Fogomax | Nov 29, 2015 | Controls |
In-Game Manual Allows you to create a scene that works like an in-game manual, and reads its contents from a text file. |
Atreyo Ray | Nov 29, 2015 | Menu/ System |
States Core Allows you to see the amount of turns remaining on your states, as well as enemy states. |
Liquidize | Nov 29, 2015 | Misc. |
menu background filter Applies pixi filter to the background of menus |
kentaromiura | Nov 28, 2015 | Menu/ System |
VE - Action Strengthen Allows to create effects that strengthen specific actions. |
Victor Sant | Nov 28, 2015 | Tweaks/ Fix |
Custom State Eval Enables evaluation of custom js code in state notetag box when states are added and when states are removed. |
DCF | Nov 28, 2015 | Misc. |
Cam Control Allow more control over the game's camera focus. |
Galv | Nov 28, 2015 | Controls |
Item Sort Will sort your skills, items, and equipments by user's defined value. |
Heartbreak61 | Nov 28, 2015 | Tweaks/ Fix |
EST - Battle Royale EVO Allow us to have battle royale in our game... |
Estriole | Nov 28, 2015 | Battle |
VE - Passive States Allows to create states that are always active or are active under certain conditions. |
Passive States | Nov 27, 2015 | Battle |
Monster Breeding System Creates a monster/actor storage box system. |
Jeremy Cannady | Nov 27, 2015 | Menu/ System |
Weapon Proficiency Allows a type of Weapon or Armor to have its effectiveness tweaked, on a per-Class or per-Actor, or per-State basis. |
whitesphere | Nov 27, 2015 | Tweaks/ Fix |
Custom Party Leader You can set up who will be the leaders of parties and troops, and build additional plugins on top of it that allow you to use these leaders to implement new game mechanics. |
Tsukihime | Nov 27, 2015 | Menu/ System |
Monster Storage Box Creates a monster/actor storage box system. |
Jeremy Cannady | Nov 27, 2015 | Menu/ System |
Difficulty Setting Allows you to set difficulties that affects enemies stats, exp, gold, and shop price. |
Heartbreak61 | Nov 27, 2015 | Tweaks/ Fix |
Dash Stamina Disables dashing on the map when you run out of stamina. |
Silver | Nov 26, 2015 | Controls |
Menu Background and Windows Opacity Adds background for each menu and modified each opacity windows. |
Rito | Nov 26, 2015 | Menu/ System |
Dynamic Traits and Effects Allows you to add and remove traits and effects on database items during gameplay, and to put their values into variables for querying. |
Shaz | Nov 26, 2015 | Misc. |
Auto-Life Allows creating skills like "Life4" from Final Fantasy. |
whitesphere | Nov 26, 2015 | Battle |
Fast Face You can set the face by plugin command and the message box will show the image that you have set without defining the face every time you show message. |
izyees | Nov 26, 2015 | Text Message |
Enemy Levels You could use levels as a way to determine their difficulty level compared to the actor's current level. |
Tsukihime | Nov 26, 2015 | Battle |
Equipment Extra Damage Allows your equipment (and states) to deal additional damage. |
Alistair | Nov 26, 2015 | Battle |
Steal Item Skill Creates skills that can steal items from enemies. |
Atreyo Ray | Nov 26, 2015 | Battle |
Vehicle Radio You can now randomly change your radio by pressing 'L' or whatever key you want. |
izyees | Nov 25, 2015 | Event |
State Change Animations Gives you the tools to play some animations when your state changes! |
Tsukihime | Nov 25, 2015 | Battle |
Experience Gauge Bar in Menu Add a simple experience gauge bar in menu. |
Rito | Nov 25, 2015 | Menu/ System |
PH - Sprite Reflection Allows you to reflect any character on the water. |
PrimeHover | Nov 25, 2015 | Misc. |
BM VK Equip Icons for equipment types (based on types assigned in Database or custom numbers |
Blackmorning | Nov 25, 2015 | Menu/ System |
Event Touch Radius Can trigger any "Event Touch" action when the player gets within a specified distance. |
whitesphere | Nov 25, 2015 | Event |
State Add/Remove Commands Allows you to run commands when a state is added or removed. |
Shaz | Nov 24, 2015 | Tweaks/ Fix |
Bare Handed Bonuses Allows you to have characters who are not currently wielding weapons (or are wielding only bare-handed specific weapons such as Claws) gain bonuses to their stats. |
whitesphere | Nov 24, 2015 | Tweaks/ Fix |
Stealth Supports stealth missions. |
whitesphere | Nov 24, 2015 | Event |
Enemy Classes Allows you to assign classes to enemies. |
Tsukihime | Nov 24, 2015 | Battle |
Minimap Creates a minimap based on either supplied pictures or generated from terrain tags. |
Iavra | Nov 24, 2015 | Menu/ System |
Silvers Keybinding Can even use different string-values for RM-keys without any problem whatsoever |
Silver | Nov 24, 2015 | Misc. |
Silvers Advanced Minimap Allow custom minimap-blips per event and also allow users to set a default blip for events. |
Silver | Nov 24, 2015 | Event |
Automatic Fullscreen for Standalone Automatically enters fullscreen if running as a standalone version. |
orlando | Nov 23, 2015 | Tweaks/ Fix |
Change Battleback Allows you to change battle backgrounds during battle. |
Tsukihime | Nov 23, 2015 | Battle |
Random Audio Allows to play randomly and automatically SE, ME, BGS and BGM. |
Lecode | Nov 22, 2015 | Misc. |
GameEnd Custom Add background and replace window command by picture |
Rito | Nov 22, 2015 | Menu/ System |
Shield States Provides the user with the ability to add different types of "Shields" to actors and enemies. |
Liquidize | Nov 22, 2015 | Battle |
Side-view Actor Enemies 1.2 You can easily set up enemies to use side-view actor sprites. |
Nov 22, 2015 | Nov 22, 2015 | Battle |
Mini Map Shows a mini map at a map that has |
Hajime Hoshi | Nov 22, 2015 | Menu/ System |
Battle Formation Adds the possibility to create battle formations with defined positions and bonuses. |
Lecode | Nov 22, 2015 | Battle |
Defined Sound Variables Makes it so you don't have to define sound variables every time you want to call sound scripts. |
HonestInnocence | Nov 22, 2015 | Misc. |
Menu Location Window Adds a location window to your menu screen, complete with full text code functionality. |
JGreene | Nov 22, 2015 | Menu/ System |
Self Variables Adds self variables to the game, that work similar to self switches. |
Iavra | Nov 21, 2015 | Event |
State Countdown Popup Allows you to display a small number popup above a battler's head that represents the number of turns left before a particular state expires. |
Tsukihime | Nov 21, 2015 | Battle |
MRP OptionParser Allows your plugin to accept configuration settings written in a familiar, human-readable "note tag" syntax you are probably already trying to use! |
Mark Przepiora (HelloAnnyong) | Nov 21, 2015 | Tweaks/ Fix |
Map Animation Effects Adds visual effects to maps using animations |
Galv | Nov 21, 2015 | Misc. |
Enemy Equips Provides you with the ability to give enemies equips. |
Tsukihime | Nov 21, 2015 | Battle |
Passive Skill Allows actors to learn passive skill. Passive skill, unlike offensive skill, is a skill that grants permanent traits bonus to the actor who learn it. |
Moogle_X | Nov 21, 2015 | Battle |
Airship (Simple Scaling) Enables to scale a map when using a airship like FF4. |
Hajime Hoshi | Nov 20, 2015 | Tweaks/ Fix |
Remove State on Action Allows you to assign a new “auto removal” condition to your states: Remove State On Action. |
Tsukihime | Nov 20, 2015 | Battle |
Title Motions Replace the default title background with my animated one or more familiar with "motion" because it's only for background. |
izyees | Nov 20, 2015 | Menu/ System |
Progressive States Allows you to set up your states so that when the state is removed automatically, new states will be added. |
Tsukihime | Nov 20, 2015 | Battle |
Overriding States You can indicate whether your states will remove other states when they are added. |
Tsukihime | Nov 19, 2015 | Battle |
Timer Pause Provides you with two script calls that will allow you to easily pause and resume the game timer! |
Tsukihime | Nov 19, 2015 | Controls |
Upgraded Shop Scene Completely overrides the default scene shop to add more features and graphics. |
Jeremy Cannady | Nov 19, 2015 | Menu/ System |
Equip Skill System Adds equip skill mechanic to all actors. Each time an actor learn a new skill, that skill will be added to his/her "Skill Pool". |
Moogle_X | Nov 18, 2015 | Menu/ System |
BetterTroopSorting + DrawEventsShadow Will re-arrange the enemies' troop so that returns a better look in visually. |
Mr. Liu or Guo Yan Yun Yan | Nov 18, 2015 | Misc. |
Easter Egg Secret command features. |
saronpasu | Nov 18, 2015 | Event |
Magic Shards A new way to add customization to your actors. |
Galv | Nov 18, 2015 | Menu/ System |
Command Icons Adds Icons to command windows in the scenes you want. |
Atreyo Ray | Nov 18, 2015 | Menu/ System |
Skill Proficiency Gives each skill a rank and proficiency level that is increased by using that skill. |
BlackRaison | Nov 18, 2015 | Battle |
Actor Command Columns Adds the ability to add columns to the Actor Command window (the window where you choose whether to use skills, items, guard, etc). |
Joronjo | Nov 18, 2015 | Battle |
Toggle-able States Allows you to create toggle-able states. |
Tsukihime | Nov 18, 2015 | Battle |
Custom Death States Allows you to designate additional states as “death” states. |
Tsukihime | Nov 18, 2015 | Battle |
Other IconSet Allows you to use another IconSet in Yanfly Item Core and Shop Menu Core. |
bsides | Nov 17, 2015 | Menu/ System |
Enemy Reinforcements You can create enemy skills that will essentially summon new enemies to battle. |
Tsukihime | Nov 17, 2015 | Battle |
TP Upgrade Can set an Actor's Max TP to be a certain value or JavaScript formula. |
SumRndmDde | Nov 17, 2015 | Tweaks/ Fix |
EST - RegionMapLoader Replace map data you mark with region with other map data. |
Estriole | Nov 16, 2015 | Misc. |
Skills with multiple possible visual effects Allows you to have some skills with multiple possible visual effects. |
Mellye | Nov 16, 2015 | Battle |
Destination Sprite You can change the destination place sprite of the mouse\touch input |
Krimer | Nov 16, 2015 | Controls |
Enemy Hp Guage Adds an hp bar to enemies during battle. |
Jeremy Cannady | Nov 16, 2015 | Battle |
Fix Picture Allows you to fix images on the map, so it does not move with the camera. |
Fogomax | Nov 16, 2015 | Tweaks/ Fix |
[GPS] GeoLogger and GeoManager For mobile app. |
saronpasu | Nov 15, 2015 | Misc. |
PH - Warehouse/Storage Allows the creation of warehouses where you can store items in the game. |
PrimeHover | Nov 15, 2015 | Menu/ System |
Menu Fade Adds fade in and fade out to menu scenes when transitioning from and to the map. |
Galv | Nov 14, 2015 | Menu/ System |
Multi Timers Allows you to have multiple timers running at once, with no timer display, to execute any command after counting down |
Shaz | Nov 14, 2015 | Event |
Easy audio Looping You can create different kinds of loops for the same music file if you wanted to, without distributing multiple copies of the same file. |
Tsukihime | Nov 14, 2015 | Tweaks/ Fix |
Note Files Allows to store notetags in text files and reference them from database objects and events. |
Iavra | Nov 14, 2015 | Misc. |
Improve Counter Attack State Overrides function BattleManager.invokeAction and counter mechanism by default |
1224Deko | Nov 14, 2015 | Battle |
Jump Ability A basic plugin for now with plans to enhance it to add jump bonuses in future. |
Galv | Nov 13, 2015 | Controls |
Equip Slots Core Provides bare-bones equip slots functionality and does not come with a custom scene. |
Tsukihime | Nov 13, 2015 | Tweaks/ Fix |
Emoji Engine MV - Origin "EmojiBase It's store params and permit to extract plugin parameters easily and faster then the default manner. |
Nio Kasgami | Nov 13, 2015 | Misc. |
PH - Video Title Allows you to put a video at the background of the Title Screen instead of a static image. |
PrimeHover | Nov 13, 2015 | Menu/ System |
BattleGround Animation Scrolling Battle Background by command |
Rito | Nov 13, 2015 | Battle |
Actors Friendship System Adds friendship mechanic between the main actor and other actors of your choice. |
Moogle_X | Nov 12, 2015 | Menu/ System |
New Type for Item Add between 1-6 new Item Type. |
Ryuk | Nov 12, 2015 | Tweaks/ Fix |
Neon Black's Large Sprite Fix This is Neon Black's Large Sprite Fix ported from Ace. |
Shaz | Nov 12, 2015 | Tweaks/ Fix |
Save Event Position Lets you set a position and direction where an event will be the next time the map is loaded |
Shaz | Nov 12, 2015 | Event |
Visual Equipment Able to have equipment be visual by applying "parts" to a sprite. |
Rexal | Nov 12, 2015 | Misc. |
PH - Quest Book Allows you to create a quest book that can be managed by a single common event and plugin commands. |
PrimeHover | Nov 12, 2015 | Event |
Multiple Inventories Provides functionality that will allow you to manage your inventories using events! |
Tsukihime | Nov 12, 2015 | Tweaks/ Fix |
Custom Stat Growth Allows the use of custom formulas to determine stat growth. |
Frozen_Phoenix | Nov 12, 2015 | Tweaks/ Fix |
Element Ex Allows More control over element attack and defense up to and including element absorption. |
Maliki79 | Nov 12, 2015 | Battle |
MUE Heal on Actions Allows you to set a percent and when the player or party members equip armor or level up they will gain hp based on that percentage |
Mute Day (Mutation Industries) | Nov 12, 2015 | Tweaks/ Fix |
Equipment Socketing & Upgrade System You can create pieces of armor that can be socketed into another item that has sockets. |
Bobstah | Nov 11, 2015 | Menu/ System |
Class Items Specify items to be used or affect only certain classes |
Musashii | Nov 11, 2015 | Misc. |
Linked Variables Allows you to link variables to commands, so the command is evaluated and returned as the value of the variable. |
Shaz | Nov 11, 2015 | Event |
Linked Switches Allows you to link switches to commands, so the command is evaluated and returned as the value of the switch. |
Shaz | Nov 11, 2015 | Event |
Stop All Movements On Message Automatically stops all events' movement when the message window is active. |
Lecode | Nov 11, 2015 | Event |
EST - Build And Decor EX You can have 'decoration' item that you can place to customize your map |
Estriole | Nov 10, 2015 | Event |
RestoreLocation Allow you to restore a saved game with the player in a specific location that you can set in a variety of ways. |
NoTaku | Nov 10, 2015 | Event |
Stop PC/NPC Movement To allow the developer to stop PC/NPC movement based on switches. |
Jackkel Dragon | Nov 10, 2015 | Event |
Placeholder Message Faces Offers a solution that allows you to easily set up messages that will display the appropriate faces depending on the actor’s current face. |
Tsukihime | Nov 10, 2015 | Text Message |
Location Loader Allows users to designate a location for players to respawn after loading a saved game. |
Maliki79 | Nov 10, 2015 | Misc. |
No Fast Forward Lets you disable fast-forwarding for Move Routes and/or Show Text. |
Galenmereth | Nov 10, 2015 | Controls |
Resolution Option Adds options to change the resolution. |
Shirakami | Nov 09, 2015 | Menu/ System |
FoxActionSkills Allows you to use skills on the field. |
Fox536 | Nov 09, 2015 | Event |
Swipe Move Gives information about the move/touch swipe through script calls |
Fogomax | Nov 09, 2015 | Controls |
Menu Music Not only can you choose what BGM to play, you can also change it at anytime during the game with events. |
Tsukihime | Nov 09, 2015 | Menu/ System |
Hidden Shop Goods Allows you to hide shop goods quickly and easily using a simple command. |
Tsukihime | Nov 09, 2015 | Event |
Simple Battle Status Faces Draws the actor's faces in the Battle Status window, the goal of not blocking the actor's faces too much. |
DreamX | Nov 08, 2015 | Battle |
MRP OSX Fixes Enables copy & paste inside the devtools window in OSX, and also changes the default position of the devtools window, moving it over a little bit so that you can see its menu bar and move it around. |
Mark Przepiora (HelloAnnyong) | Nov 08, 2015 | Tweaks/ Fix |
Bust Menu "Menu Layout" script joins MV, now called "Bust Menu" |
Galv | Nov 08, 2015 | Menu/ System |
Zombie/Vampiric State Allow you to use notetags to create Zombie and Vampiric States. |
Alistair | Nov 08, 2015 | Battle |
States' Auto Trigger Adds states automatically to battlers when a condition is met. |
Lecode | Nov 08, 2015 | Battle |
Custom Sell Prices Allows you to not only set your own default percent value for selling items, but even allows you to set specific sell prices with note tags. |
FDSuprema | Nov 08, 2015 | Tweaks/ Fix |
Random Encounter Events Gives you the tools to apply your eventing knowledge towards random encounters as well. |
Tsukihime | Nov 08, 2015 | Event |
SimpleText on Map Display texts on screen. |
Rui | Nov 08, 2015 | Text Message |
Dragon Engine - Ring Scene Menu Replaces your current scene menu with a lightweight ring menu system. |
Ramiro | Nov 08, 2015 | Menu/ System |
Dual Wield Allows developers to define weapons as "two-handed". |
Maliki79 | Nov 08, 2015 | Tweaks/ Fix |
Critical Common Event Allows you to call a common event whenever an actor or enemy lands a critical hit. |
Bobstah | Nov 07, 2015 | Battle |
MiniMap Maker Call the Plugin Command MakeMap and you'll get one of the map you're currently on! |
HeroicJay | Nov 07, 2015 | Menu/ System |
Conditional Choice Text You can easily change a choice's text using events. |
Tsukihime | Nov 07, 2015 | Text Message |
MRP MapExporter Allows you to export your entire map as a big PNG file. |
Mark Przepiora (HelloAnnyong) | Nov 07, 2015 | Misc. |
Final Fantasy Style BattleLog It acts as a replacement for the default BattleLog. |
WCouillard | Nov 07, 2015 | Battle |
More Enemy Drops Give you more flexibility when designing your enemies. |
Tsukihime | Nov 07, 2015 | Battle |
Boss HP Gauge Add a boss hp gauge to the battle screen. |
Jeremy Cannady | Nov 07, 2015 | Battle |
Double Cast State Allows you to easily double the number of times certain skills are casted. |
Tsukihime | Nov 07, 2015 | Battle |
CRT Monitor Effect Puts your game-world inside a CRT/LED-hybrid monitor for a unique aesthetic. |
Firgof | Nov 06, 2015 | Misc. |
Shared Variables Shared variables and control command. |
saronpasu | Nov 06, 2015 | Event |
Custom Text on Title Screen Allows you to customize and display a single text in the Title Screen of your game. |
Mellye | Nov 06, 2015 | Menu/ System |
Pre-Title Events You can easily put together what should happen before the title screen using events that you are already familiar with. |
Tsukihime | Nov 06, 2015 | Event |
Rarity Item Color System It allows you to enter a level of rarity (from 0 to 5) and color name. |
cellicom | Nov 06, 2015 | Menu/ System |
Drop Items Conditions Allows you to define conditions for certain items to drop using formulas. |
Musashii | Nov 06, 2015 | Tweaks/ Fix |
Choices Cursor It shows a image of a cursor that improves the vision of the option selected in the Message Choices, awesome to mobile games |
Fogomax | Nov 06, 2015 | Text Message |
KTK - Scroll Announcement Allow you to send a scrolling message on the top of screen to the player. |
Fogomax | Nov 06, 2015 | Text Message |
Random Repeats Gives you the ability to do just that quickly and easily! |
Tsukihime | Nov 06, 2015 | Battle |
Skill HP Condition Set condition for specific skill to be usable if actor has HP less / more than XX percent. |
Woratana | Nov 06, 2015 | Battle |
Reserve Members Exp Rate You can set a different rate of exp for reserve members. |
Musashii | Nov 06, 2015 | Tweaks/ Fix |
MBS - Smooth Scroll Introduces a new basic battle layout that can somewhat customized. |
Masked | Nov 05, 2015 | Controls |
Battle Status Extended Introduces a new basic battle layout that can somewhat customized. |
Bobstah | Nov 05, 2015 | Battle |
Battle Result Switches Allows you to turn on switches when a battle is won, lost, escaped or aborted, which you can then use to trigger common events or map events. |
Shaz | Nov 05, 2015 | Battle |
Simple Event Fade Adds the ability to make events fade in or out over a set duration of frames much more easily than having to repeatedly set the opacity over and over again. |
kuoushi | Nov 05, 2015 | Event |
Message Sound Effects Add sound effects for when each character appears during 'Show Text' messages. |
Galv | Nov 05, 2015 | Text Message |
New Game Event You can set one Common Event to launch immediately once someone starts a "New Game." |
JahwsUF | Nov 05, 2015 | Event |
N.A.S.T.Y. Text Pop Over Events Shows text over events, player, and followers on the map. |
Nelderson | Nov 05, 2015 | Text Message |
Unleash Skills Allows you to give weapons and skills a chance to activate a different skill in its place. |
Vadavim | Nov 05, 2015 | Battle |
Hidden Choice Conditions You can use a simple event call to hide a choice. |
Tsukihime | Nov 05, 2015 | Text Message |
Monster Book Records and holds info of all enemies you killed what loot you gained from them. |
Mr. Trivel | Nov 05, 2015 | Menu/ System |
EST - AUTO TEXT COLOR PLUS Automatically set text color and Word correction |
Estriole | Nov 05, 2015 | Text Message |
Text Sound Dynamically plays sound effects, while text messages are printed. |
Iavra | Nov 05, 2015 | Text Message |
Lighting system Turn a dungeon into a dark cellar with lightsources in any color. |
Terrax | Nov 05, 2015 | Event |
Equip Battle Command Allows to access equip window to change equipment in battle. |
Jeneeus Guruman | Nov 05, 2015 | Battle |
Keep Moving Allows events to keep moving when you interact with them, overriding the default behaviour where the event pauses its move route and turns towards you. |
Shaz | Nov 04, 2015 | Event |
Zelda Style Map Transitions Will scroll the map when you get to the edge instead of the normal auto center. |
Jeremy Cannady | Nov 04, 2015 | Misc. |
Crafting System A simple crafting system, to craft items, weapons and armors based on recipes and recipe books. |
Szyu | Nov 04, 2015 | Menu/ System |
Gameus' Quest System Simple UI to keep track of quests with some customization options |
gameus | Nov 04, 2015 | Menu/ System |
Enhanced Restrictions Allows you to restrict equipment, items, the items battle command, skills, and skill types by actor ID, class ID, stat (hp, mp, tp, mhp, atk, cri, pdr, etc) minimum value, stat maximum value, other weapon equipped, other armor equipped, switch on/off, variable minimum value, variable maximum value, and a custom Eval option. |
Bobstah | Nov 04, 2015 | Tweaks/ Fix |
Custom State Damage Let you use notetags to determine the damage/regen done by a state (instead of being always a percentage of the target's max hp/mp/tp) |
Frozen_Phoenix | Nov 04, 2015 | Battle |
Character Animations Add ways to make your games more visually appealing. |
Galv | Nov 04, 2015 | Event |
Item Log Shows a log of the last looted items. |
Silver | Nov 04, 2015 | Menu/ System |
Liquid Logging Utility The ability to log formatted messages and objects to any built in appender (Developer Console for example). |
Liquidize | Nov 03, 2015 | Misc. |
Nio Kasgami Engine MV - "Exprite" Utility Plugin who extend the Current sprite classes for being more "Ace-like" with in same time conserve all the the MV option. |
Nio Kasgami | Nov 03, 2015 | Misc. |
Crafting,Quests,Inventory,Time,Steal Compilation of Vlue's plugins |
Vlue | Nov 03, 2015 | Misc. |
Battle Windows Customization Allow you to customize nearly everything about the battle windows however you like. |
Karberus | Nov 03, 2015 | Battle |
Template String Offers template string feature like ES6. |
hajimehoshi | Nov 03, 2015 | Text Message |
InputRecorder Recording User input, and automatic game play. |
saronpasu | Nov 03, 2015 | Controls |
Gif Allows the usage of animated images (like Gifs), which are present in form of an image strip. |
Iavra | Nov 03, 2015 | Event |
Damage Drain/Recoil Rate Allows to include a state that will PASSIVELY drains a percentage of damage based on the damage dealt to the target as long as the one that has a drain rate parameter. |
Jeneeus Guruman | Nov 02, 2015 | Battle |
Gain Extra Stats (HP, MP) after each Battle Possible to regain some hp/mp for each actor after the battle. |
Gilles | Nov 02, 2015 | Battle |
Auto Battle Plugin Adds 2 Auto Attack Commands to your Battle Windows. |
Gilles | Nov 02, 2015 | Battle |
Message Busts To show busts in message. |
Galv | Nov 02, 2015 | Text Message |
EST - EVENT SIZE AND TRIGGER Can give Size to event. |
Estriole | Nov 02, 2015 | Event |
MBS - Mobile DirPad & Action Button Creates a Directional Pad and action buttons on the screen when the game is played with mobile devices. |
Masked | Nov 02, 2015 | Controls |
Mana Shield Allow Weapons, Armours and States to act as Mana Shields. |
Alistair | Nov 02, 2015 | Battle |
Special State: Autolife Allows to include a state that will automatically revive the KO-ed target whenever the state is active. |
Jeneeus Guruman | Nov 01, 2015 | Battle |
Simple Follower Control Will allow you some control over your followers. |
Karberus | Nov 01, 2015 | Event |
Liquid Enemy Enmity A plugin/addon for Yanfly's Battle Engine Core, and Yanfly's Battle AI Core plugins. |
Liquidize | Nov 01, 2015 | Battle |
Item Colors Allows you to edit the colors of items, weapons and armors. |
kranasAngel | Nov 01, 2015 | Menu/ System |
Class-Changing Equipment Equips that can change class. |
Mellye | Nov 01, 2015 | Misc. |
Item Combination System To make an item combination system. |
Jeremy Cannady | Nov 01, 2015 | Menu/ System |
Quasi Params Plus Allows you to add a fixed param value to states and equipment. |
Quxios | Nov 01, 2015 | Misc. |
Show exp in main menu To show the required exp in the main menu. |
Jeremy Cannady | Nov 01, 2015 | Menu/ System |
Equipment Rarity Colors To change the items color in the menus based on what rarity value you assign to it. |
Jeremy Cannady | Nov 01, 2015 | Menu/ System |
Monsterleveler For leveling monsters based on values. It has a nice amount of customization stuff that you can do. |
Frysning | Nov 01, 2015 | Battle |
Disabled Choice Conditions Provides an easy way for you to disable each choice based on your own custom conditions using tools that you are already familiar with! |
Tsukihime | Nov 01, 2015 | Text Message |
Menu Animated Cursor Displays an image as a cursor on windows' selection field. |
Lecode | Nov 01, 2015 | Menu/ System |
Simple Ajax One simple function that returns a text variable from a web server using some entered variables. |
Amy Pond | Nov 01, 2015 | Misc. |
Sensor SelfSwitch Activates a self switch when a player is in a certain proximity of an event. |
Lyson | Nov 01, 2015 | Event |
Save File Extras Show extra information in the save screen, including location, character level, and party gold. |
Amuseum | Nov 01, 2015 | Menu/ System |
WeaponClassChange Changes your class when you equip a different weapon. |
Jeremy Cannady | Nov 01, 2015 | Misc. |
Fog Allows you have a moving fog overlay on a map. |
Shaz | Oct 31, 2015 | Misc. |
Common Event Window Add a customizable scene to your game. |
Torqus | Oct 31, 2015 | Menu/ System |
StatusMenuCore Tired of the plain, vanilla Status menu that came with the game? |
JahwsUF | Oct 31, 2015 | Menu/ System |
Portraits Adds portraits to Actors in the BattleStatus window. |
MICHAEL DIONNE | Oct 31, 2015 | Battle |
State Damage Allows you to setup damage formulas for you States, just as if they were skills. |
Mellye | Oct 31, 2015 | Battle |
TDW TP Changes Allows you to change some aspects of how TP works. |
wrigty12 | Oct 31, 2015 | Tweaks/ Fix |
Custom Stats Allows you to set custom number or percentage stats at the Actor, Class, and Enemy level. |
Bobstah | Oct 31, 2015 | Misc. |
Skip Title Screen Skips the title screen for faster debugging your game. |
Silver | Oct 31, 2015 | Tweaks/ Fix |
Layer Graphics Allows you to use graphics as layers on the map, designed to be used for layer mapping (parallax mapping), fogs and other effects. |
Galv | Oct 30, 2015 | Tweaks/ Fix |
Pharonix Equipment Restrictions Will allow you to set a required level for armor and weapons. |
Pharonix | Oct 30, 2015 | Tweaks/ Fix |
Level Up Bonuses Allows a multitude of bonuses to be given to actors (or taken from them!) upon level up |
Bobstah | Oct 30, 2015 | Tweaks/ Fix |
State Overlay Control This lets your break the State Overlay Limit and control some of the parameters associated with it. |
Quickdraws | Oct 30, 2015 | Tweaks/ Fix |
Menu Mouse Scroll Enable mouse wheel and touch swipe to scroll through characters in main menu and lists. |
Amuseum | Oct 30, 2015 | Menu/ System |
Random Actor and Enemy Names Allows the user to define lists of names (as either a parameter for the plugin, or in the actor/enemy notebox) from which an actor or enemy can randomly select a name on setup. |
Feldherren | Oct 30, 2015 | Misc. |
Ammunition System & Add-on (Crafting System) To define costs in terms of gold, items or equipments (that is, armors or weapons) for skills or weapons use. |
Unconnected42 | Oct 30, 2015 | Menu/ System |
Skill: Steal Allows for actors to steal items and skills from enemies. |
Mr. Trivel | Oct 30, 2015 | Battle |
UltimateSensorEvent To make the npc detect the presence of the player or another npc! |
Kvothe/Dax | Oct 30, 2015 | Event |
MBS - Map Zoom Allows you to change the map zoom with some simple Plugin Commands |
Masked | Oct 29, 2015 | Event |
Title shutdown command Adds a Shutdown command to the Title screen, for people who miss that functionality, and do not want to exit by ALT+F4 the game. |
Schlangan | Oct 29, 2015 | Menu/ System |
EST - EVENT GRAPHIC SHIFT Can shift event graphic by x pixel. |
Estriole | Oct 29, 2015 | Event |
Random Enemies Have an enemy be switched out for another at the start of the battle. |
Rexal | Oct 29, 2015 | Battle |
Any speed scrolling text Removes limits on scrolling text speed by overriding editor value |
NoInkling | Oct 29, 2015 | Event |
TDW Extra Weapon Requirements Allows your skills to have more than the allowed 2 weapon requirements. |
wrigty12 | Oct 29, 2015 | Tweaks/ Fix |
Event Popup To display popups messages above events, which can be used for speech bubbles or on chests. |
Iavra | Oct 29, 2015 | Event |
EST - CLONE TRANSFORM DELETE EVENT Add New Event in current map Based on other event in current/other Map. |
Estriole | Oct 29, 2015 | Event |
Damage Postfix For people who like big numbers, but want to make them smaller in space. |
Mr. Trivel | Oct 29, 2015 | Battle |
MBS - Visual Equipment Displays specific images on game characters depending on what items they are equipped with. |
Masked | Oct 28, 2015 | Misc. |
Bodkaa ScreenFit Allow the game to fit the screen to the resolution set on the pc. |
Bodkaa | Oct 28, 2015 | Tweaks/ Fix |
TTS(Text To Speech) Text To Speech |
saronpasu | Oct 28, 2015 | Text Message |
Animated Enemies Tired of boring static enemies? Mix it up with some ANIMATED ENEMIES. |
Rexal | Oct 28, 2015 | Battle |
End Phase Triggers The game will perform an extra check before the end of battle to see whether there are any events that can be run, and proceed to run them! |
Tsukihime | Oct 28, 2015 | Battle |
Graphics Changer Allows to change sprite, face, and sideview graphics automatically depending on the current battler's states, equipment, and class. |
Jeneeus Guruman | Oct 28, 2015 | Menu/ System |
Day and Night Script Changing the tones on specific times of the days. |
Frysning | Oct 28, 2015 | Event |
Auto Push NPC Allow the player to push NPCs when they obstruct his way. |
Lecode | Oct 28, 2015 | Event |
More State overlay To provide the possibility to add more state overlay than the default set. |
Hakuryo | Oct 28, 2015 | Menu/ System |
Level Up Events You can accomplish anything you want when your actors level up! |
Tsukihime | Oct 28, 2015 | Event |
Common Event Queue You can reserve as many common events as you want and all of them will be executed. |
Tsukihime | Oct 28, 2015 | Event |
Battle Character Limit Allows to have more allied characters in battle. |
Mr. Trivel | Oct 28, 2015 | Battle |
States EX Adds more functionality to states. |
Mr. Trivel | Oct 27, 2015 | Battle |
Simple Land Vehicle Will replace the boat vehicle and make it into a vehicle that can be driven in land, but not in water. |
Karberus | Oct 27, 2015 | Misc. |
Font Editor/Loader Loads custom fonts placed in the fonts folder. |
Traverse | Oct 27, 2015 | Misc. |
Map Edge Transfer Allows you to add automatic transfers to the edges of your map. |
Shaz | Oct 27, 2015 | Misc. |
Custom Class Change That lets the developer have more control over the changing of an actor's class. |
ArcherBanish | Oct 27, 2015 | Event |
Class Changing Adds a "Job" entry to the main menu which can be used to change classes for the characters. |
Hooptie | Oct 27, 2015 | Menu/ System |
Battle Weather You can have your weather effects carry over into battle! |
Tsukihime | Oct 27, 2015 | Battle |
Plugin Dependency Manager Allows easy management of plugin dependencies and conflicts, including their relative positioning. |
NIGIC | Oct 27, 2015 | Misc. |
Persistent Switches To allow the use of persistent switches (which do not reset their values between saved games). |
Jackkel Dragon | Oct 27, 2015 | Events |
Battle Auto Selection Allows to skip the selection window when there is only one available enemy or one available ally. |
Lecode | Oct 27, 2015 | Battle |
Vehicle On/Off Locations Restrict the player from getting on/off vehicles by using regions or terrain tags. |
Galv | Oct 27, 2015 | Tweaks/ Fix |
Tinys Revive By Item Lets the player not go gameover after defeat when owning a specific item. |
TinyMine | Oct 26, 2015 | Tweaks/ Fix |
No Battle BGM Allows you to prevent battle BGMs and thus having the map BGM continue during combat. |
MikauSchekzen | Oct 26, 2015 | Battle |
Tinys Pop Up Icon A small Plugin Command lets you pop up an icon like you would do it with balloons above characters and events. |
TinyMine | Oct 26, 2015 | Event |
Message Background To make messages prettier. |
Galv | Oct 26, 2015 | Text Message |
Window/Text Padding Allows you to enter custom values for the Global settings for Line Height, and Window Padding. |
AppointedPie | Oct 26, 2015 | Text Message |
Death Common Event Make an aliased call to Game_BattlerBase.die that checks if the Battler is an Actor or Enemy. |
Chronosv2 | Oct 26, 2015 | Event |
Nio Simple Max Actor Permit to change the max battle member in battle. |
Nio Kasgami | Oct 26, 2015 | Battle |
Notifications System Draws some notifications according to in game events. Like gain gold, change exp, level up, ect. |
Lecode | Oct 25, 2015 | Event |
Generic Popup Allows to display generic popups messages on the screen. |
Iavra | Oct 25, 2015 | Text Message |
Tom's Title Skipper Will skip your Title call |
Thomas Pham | Oct 25, 2015 | Tweaks/ Fix |
Random Battle BGM Whenever battle starts, this plugin will randomly play one of the BGM's that you choose. |
Karberus | Oct 25, 2015 | Battle |
Heal on Level Up Allows you to heal HP, MP and remove states on level up for all party members, or for individual actors |
Shaz | Oct 25, 2015 | Tweaks/ Fix |
Window Message Font Colour Adds an option to change the font size, colour, outline width and the outline colour of the message boxes in your game. |
MechaGS | Oct 25, 2015 | Text Message |
Custom Page Conditions Provides you with an easy way to define your own page conditions without having to come up with workarounds. |
Tsukihime | Oct 25, 2015 | Event |
Prettier Gauges Adds a few options for making gauges prettier. |
Rocketmancer | Oct 25, 2015 | Menu/ System |
DMV Map Buttons Creates up to 25 map buttons that can be used to run almost any code you desire. |
Dekita | Oct 25, 2015 | Menu/ System |
N.A.S.T.Y. Replace Window with Picture Uses pictures instead of windows you specify. |
Nelderson | Oct 25, 2015 | Menu/ System |
EST - SAVE MAP EVENTS Can save from the map events so it won't be reloaded from database when entering new map. |
Estriole | Oct 25, 2015 | Event |
Title Command Exit That gives back the "Quit Game" option to the title screen. |
Atreyo Ray | Oct 25, 2015 | Menu/ System |
Move Route Extras Could use the same extra move route commands as Ace did. |
Galv | Oct 25, 2015 | Event |
Battle High Speed Mode You can battle animation speed adjustment. |
Shoichiro Sakamoto | Oct 25, 2015 | Battle |
Animate Everything (+ Easing Library) Provides a generic way to animate every float property on every obj |
Iavra | Oct 24, 2015 | Misc. |
Translate Term Plugin Actively changes translate terms. |
saronpasu | Oct 24, 2015 | Misc. |
Balloon Popup Sound Effect Allows you to play a Sound Effect when using the Show Balloon Icon on events. |
Jtanooki | Oct 24, 2015 | Event |
Manage Dashing Lets you manage the dashing mode (or disable it altogether!) in your game with simple plugin options. |
Galenmereth | Oct 24, 2015 | Controls |
Bind Pictures To Map Lets you bind the movement of pictures to the movement of the map rather than to the camera, for what is popularly called parallax mapping. |
Galenmereth | Oct 24, 2015 | Misc. |
Preemptive-Surprise Event Battle Allows to make evented encounters have preemptive and surprise encounters. |
Jeneeus Guruman | Oct 24, 2015 | Battle |
Smart Pathfinding Allows you to set up smart pathfinding for events. |
Shaz | Oct 24, 2015 | Event |
More Escape Codes Allows additional escape codes to be used in message boxes. |
Shaz | Oct 24, 2015 | Text Message |
More Character Frames Allows you to have more than 3 character frames on your on-map sprite. |
Shaz | Oct 24, 2015 | Tweaks/ Fix |
Looping Animations on Map Allows you to loop animations on map events. |
Shaz | Oct 24, 2015 | Event |
Lazy Tilesets Allows you to export, import, and copy tileset slots and flags, to save the tedious task of setting them all up manually. |
Shaz | Oct 24, 2015 | Misc. |
Ellye's ATB (also includes CTB option) Changes the way your battle works slightly, by turning it into ATB (Active Time Battle) combat; as many of the Final Fantasy games (plus a few others). |
Mellye | Oct 24, 2015 | Battle |
Change Tile Size Allows you to change from the default tile size of 48x48 to something larger or smaller. |
Shaz | Oct 24, 2015 | Tweaks/ Fix |
Change Battle Mode Allows you to switch between front-view and side-view battle mode within a single game, overriding the setting in the System tab. |
Shaz | Oct 24, 2015 | Battle |
Actor Stepping Animation Allows you to have your actors or followers animate while on the map - for example, party members with wings, slimes, etc. |
Shaz | Oct 24, 2015 | Tweaks/ Fix |
Pixel Perfect Collition A scripter's tool to allow to check pixel perfect collitions between pixels. |
Ramiro | Oct 24, 2015 | Misc. |
SnowMV - Simple Gathering A way to easily setup an item gathering event, including requirements for gathering (such as Pickaxes, Axes, Shovels, etc.) and highly customisable odds based upon what you are gathering and what tools you are using. |
Sn0wCrack | Oct 24, 2015 | Event |
Large Choices This plugin makes your job easier by directly allowing you to create choice selections with more than 6 options |
Tsukihime | Oct 24, 2015 | Text Message |
Plugin case changer Changes the casing of plugin commands |
Zeriab | Oct 24, 2015 | Misc. |
Preload Manager Lets you preload resources on both map load (in between map transfers) and/or upon starting the game to ensure resources such as pictures, music and sound effects are preloaded and guaranteed ready to go for player interaction. |
Galenmereth | Oct 24, 2015 | Misc. |
Mouse System Ex Lets you set and change custom mouse cursors during gameplay and event interaction; enables mouse interaction to trigger events without the player character, and much more. |
Galenmereth | Oct 24, 2015 | Menu/ System |
Battle Commands Customization Allows you to add skills, items, and a combined skill menu option to an Actor's and Class' battle commands, as well as reordering existing commands to meet your liking. |
Bobstah | Oct 24, 2015 | Battle |
MVCommons The point of having a community core script is compatibility. |
Zalerinian | Oct 24, 2015 | Misc. |
Thread link | Author | Date | Category |